FULLPIPE: Implement sceneHandler25_animateBearders()
FULLPIPE: Implement sceneHandler25_enterTruba()
FULLPIPE: Implement sceneHandler25_rowHand()
FULLPIPE: Implement sceneHandler25_rowShovel()
FULLPIPE: Implement sceneHandler25_toLadder()
FULLPIPE: Implement sceneHandler25_sneeze() and stopBearders()
FULLPIPE: Implement sceneHandler25_tryRow()
FULLPIPE: Implement sceneHandler25_startBearders()
FULLPIPE: Implement sceneHandler25_sub02()
FULLPIPE: Implement sceneHandler25_sub01()
FULLPIPE: Implement StaticANIObject::restartMessageQueue()
FULLPIPE: Give proper names to subs in scene25
FULLPIPE: Enable scene25
FULLPIPE: Some renames in scene25
FULLPIPE: Rename remaining vars in scene25. This completes the scene
NEVERHOOD: Stop the background music when showing disk player

This is consistent with all other disk players in the game. Only
this one had it starting the music instead. Probably a typo.
NEVERHOOD: Simplify and document Module2800::createScene()
FULLPIPE: Initial code for scene26
FULLPIPE: Plug scene26 in
FULLPIPE: Implement scene26_updateCursor()