Enables automatic aiming of vehicle turrets
Handle MANUAL tag, just in case
Use existing aiming system, adapt for turrets
Add a targeting mode for turret aiming
Add a prepper house with a gunsmithing garage
Automatic aiming less player-dependent, less hardcoded
Actually add new prepper house (and remove incorrect traps from other house)
Rework turret and monster turret AI
Makes hacked bots much less dependent on player
Cleanup, move default range declaration
Retrace the lines to ensure perfectly accurate flamethrowers
Handle digging and submerged hostiles
Change landmine to buried landmine

I was going to create a separate trap for this, but it seems unnecessary.
Move turret visibility checks to Creature::sees
Merge branch 'master' into manual-fire-turret
Add a Quiverfull movement house
Made Skill pointers everywhere const - they're not meant to be mutable
Fixes dispersion for plastic arrows.
Substitute fake ammo when turret is fed non-ammo of proper type
Switched to add instead of itemgroups
Merge pull request #10614 from Rivet-the-Zombie/arrowfix

Fixes dispersion for plastic arrows.