Blaat
Fixed timing. Can run physics from seperate thread, or in render thread.
Pulled input apart a bit.
Starting Shader test.
Got shaders working....
This at least desplays everything without  a texture.
Shaders with textures!
Moving balls with VBO's yaj!
Basically does what I wanted: read textures and coordinates from VBOs.
Collision detection with different sizes:
- Shift position.
- Starting on velocity  angle.
So, it was in the projection matrix all along.. They now dodge each other
Angle of contact works...
blabla
Merge branch 'master' of git@github.com:InfantEudora/asteroidsgl.git