* Fixed bug in memory scanner where the allocated pattern was first found instead of being skipped
* Changed debugger form ASCII to Unicode
* Added a bunch of missing headers
* Added hook for attachment constructor
* Debugger now uses a dropdown list with weapon names instead of IDs
* Made debugger combo box names friendlier
* Moved debugger resource files into their own directory
* In debugger, weapon attachments can now be changed with a drop box
* Created a separte function for return hooking
* Learned more about weapon data structure