Winding order fixes.
Use near radius as threshold, since we need to switch to full screen rendering
whenever any point of the near window intersects the light volume.
Merge pull request #3748 from ey6es/master

Light radius fix: fixed winding order issues with spheres/cones, use near radius to detect when the near window is inside the light volume.
Merge pull request #3740 from samcake/temp0

Introduce the input stream stage to the gpu::Batch and apply it for model rendering
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1