Update GameObject.cpp

GameObject::~GameObject()
{
    delete m_AI;
    delete m_model;
    if (m_goInfo->type == GAMEOBJECT_TYPE_TRANSPORT)
        delete m_goValue.Transport.StopFrames;
    //if (m_uint32Values)                                      // field array can be not exist if GameOBject not loaded
    //    CleanupsBeforeDelete();
}

change to 
if (m_goInfo != NULL)
	{
		if (m_goInfo->type == GAMEOBJECT_TYPE_TRANSPORT)
			delete m_goValue.Transport.StopFrames;
	}

Disable erro with  dev database