corrections in some shaders:

- New BumpedDiffuseSpecularOutlinedViewPos_Shader: the outline width now depends in the camera position.
- UnitDie_Shader: corrections and implementation of the alpha value in the UnitController class.
Merge branch 'master' of https://github.com/maxi-jp/Project_NewDetroit

Conflicts:
	New Detroit Project/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache