Comments around Keyboard added.
rebuildLibraries() should be documented public

rebuildLibraries() should be documented @public
typo: tileType->tileTypes

fix typo
Fix typo

Seems like the fourth typo I encountered today .. ;)
Merge pull request #57 from tjwudi/v1.0.1

Documentation typo fixes.
Removed setting cellIndex to null on Tilemap Gameobjects to remove error.
Merge branch 'v1.0.1' of https://github.com/gamelab/kiwi.js into v1.0.1
Merge branch 'tjwudi/master' into v1.0.1
Github issue #56

Github issue #56: WEBGL Canvas not clearing from previous state when it
has nothing to render

Issue fixed: WebGL renderer now clears every frame.
Additional fix: Canvas renderer now behaves much more closely to WebGL
renderer. Both renderers now clear every frame, check for state
population, and finish with a message if there is nothing to render.
Alpha and Preloader: Github issue #50

Fixed WebGL renderer to prevent alphas between 0 and 1 (not inclusive)
from turning the game buffer transparent, allowing page background to
bleed through.

Fixed nonstandard clearColour parameters in Stage.ts.

Fixed template kiwipreloader.js losing track of html5 logo when
rebuilding textures while loading.
Updated readme with correct yeoman command.
Github issue #62: WebGL renders invisible objects

TextureAtlasRenderer now checks for visibility before rendering objects.
Github issue #62

Rebuilt JS to reflect new visibility code.
Github issue #63: willRender and visible flags

Unified rendering system to use only the “visible” flag. Deprecated
“willRender” flag.

Added “visible” flag to IChild interface. This allows Group objects to
set visible status. See Github issue #20.

Cleaned up associated checks and references.
Github issue #22: Parent transforms, pt 1

Commenced updating codebase to deal with inherited transforms properly.
This commit updates and nominally verifies the basic Matrix and
Transform objects, the CanvasRenderer, and all four renderable
Entities: Sprite, StaticImage, TileMapLayer, and Textfield.

Next commit should test boxes, debug data, and physics; and be followed
by WebGL renderer and WebGL Particle Plugin tests; before final
compatibility testing and sync.
Github issue #22: Parent transforms, pt 2

Corrected Kiwi.Geom.Transform worldX, worldY functions, which were
broken because of changes to Matrix.

Minor efficiency improvements to Kiwi.Components.Box.
Github issue #22: Parent transforms, pt 3

WebGL rendering system overhauled to work properly with updated
transform code.

This is mostly just taking out references to offsets that are now baked
into the coordinates.
Github issue #22: Parent transforms, pt 4

Housekeeping pass: fixed matrix calls in Camera, Textfield and
Transform. Matrix operations and parent-child transform relationships
should now be correct across the board.

Package version for v1.0.1 branch updated to 1.0.1.
Versioning

This is set both in the core kiwi.ts and in the package.json. Now it’s
set in both.
Merge branch 'v1.0.1' into v1.1.0

Conflicts:
	src/components/Box.ts
	templateGame/lib/kiwi.js