Increase model uploader menu width to accommodate large fonts
Avatar.setLoop is now Avatar.setPlayerLoop
Merge pull request #3333 from thoys/patch-1

Avatar.setLoop is now Avatar.setPlayerLoop
Quick fix for base colors underneath terrain.
Merge pull request #3337 from ey6es/master

Quick fix for base colors underneath terrain.
Merge pull request #3334 from ctrlaltdavid/19992

Code Review for Job #19992
More shader fixes.
Merge pull request #3339 from ey6es/master

More shader fixes.
the command:

cmake . -GXcode

creates a CMakeFiles direcory in the test directory, causing the creation of the xcode files to fail with an the source directory does not contain a CMakeList.txt file.

This patch updates the CMakeList.txt file in the test directory to ignore that created dir.
This patch updates Application::updateLocationInServer()  in Application.cpp

The online status is updated when the position is send to the data web, a avatar gets an offline status if the data web did not get an update in the last 30 seconds.
This function had an LastLocationObject in which only send in the location info to the data web in case the location changed.

Removed the last location so the position of the avatar is send to the data web every 5 seconds, so that the online status remains online if the avatar is still online and does not switch to offline when the avatar does not move.
This patch updates the MyAvatar.cpp file.

It adds a check MyAvatar::goToLocationFromResponse to see if the user is online, if the teleport to the avatar is done and if not a message is shown which said that the user is not online
add AACube::operator<() so they can be sorted
init Shape::_mass in all ctors
add findContentInCube() and typedef CubeList
add PhysicsEntity::stepForward()
use PhysicsEntity::stepForward() in simulation loop
add VoxelShapeManager class
give MyAvatar a VoxelShapeManager member
Merge pull request #3340 from MarcelEdward/hifi-19916

Hifi 19916
Merge pull request #3332 from AndrewMeadows/ragdoll

add AACubeShape to ShapeCollider