Baked Tunnel Lights
Placing AIHesp script. No implementation yet.
Adjusting values to turret and turret projectile variables.
Merge branch 'Sam_Working'
Initial Design of level 2
Added easing in and out to the menu.
Merge branch 'master' of https://github.com/Okomikeruko/UVU_CyberDino into Robert_gui_and_hud
Merge commit 'ae03c51d619d7c81876466a99cde3394cffe9b9a'
Bake Tunnel Lights
State Effects, along with EpicSonicScream, and Troodon Lighting Update.
Updated Effects for state effects.
Merge branch 'master' of https://github.com/Okomikeruko/UVU_CyberDino into Robert_gui_and_hud
Added baked lights to dumbbell track scene
Merge remote-tracking branch 'origin/Michael'

Conflicts:
	UnityProject-CyberDino/Assets/Scenes/DumbellTrack.unity
Lighting Changes
Acid spit dot vfx
Merge branch 'Christian's'
Hesp Sonic Scream Update.
Hesp Updates
Adjusted fire and damage to line up a bit better. Change the active time of the turret projectile to be lower. Added TurretHit script that will activate explosions on the dinosaur if it has been damaged. This TurretHit script will need to be added to each dino prefab and a few instances of the Turret_Explosion_VFX will need to be added to the prefab as well. We will probably need to change the explosion vfx a bit.