More mineral sprites.
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
Added rolled down jumpsuit sprites for vox
Sec overhaul someone forgot to re-add Brigston flag
Fixes human/checkarmor getting the armour...

...value for the wrong body part.

Whoever put ran_zone() in there wasn't thinking straight, as it's not
going to affect the part that actually gets damaged.
Armour can turn sharp attacks into blunt ones

Kind of messy, but I couldn't find another way to do it without
reworking a lot of the mob defence procs.
Adds supply shuttle datum
Renames supply controller global var

Renamed from 'supply_shuttle' to 'supply_controller'

Conflicts:
	code/controllers/verbs.dm
	code/game/gamemodes/gameticker.dm
	code/game/supplyshuttle.dm
Makes the supply shuttle process in a tighter loop

Conflicts:
	code/game/supplyshuttle.dm
Adds supply shuttle docking controllers

Conflicts:
	maps/tgstation2.dmm
Fixes #5255 and walking over edges

Before walking over an asteroid edge would have put the mob under the
sprite, as if the mob crawled under it.
Fix artifact spreading and large scanner. Remove extra list used the master_controller var again.

Conflicts:
	code/modules/mining/mine_turfs.dm
	code/modules/research/xenoarchaeology/misc.dm
	code/modules/research/xenoarchaeology/tools/tools_anoscanner.dm
Remove spawn.
Revert it to this.
Merge pull request #224 from ZomgPonies/master

19/06/14 - 2