panning with parallax yeeaaah boi.

selection sort of working - bug with the selection being off centre when the screen has been panned and then object selected.
selection now appears in correc t place. Scaling working correctly and with animations too.
mostly done quadtree to hold the "POI" for the map. going to create asteroids
organised into "levels" Galaxy, Sector, Point of Interest, Object

begun the adaptation for drawing these levels, like a "zoom"

blocking area for potential UI zones.
bound the camera so you can't pan forever.
new solar system and asteroid field image.