Fixed server.cs conflict.
Now fixed?
Script_MCF.cs contains the MCFacility which comes with a basic function that is able to scan builds into modules. The tif is just some doodling on tablet, modules contains the start of the module container, work needs to be done still.
Updated server.cs to execute new files.
Added Script_Lifesupport.cs - currently NOT finished.
Added StationSO, also worked on having modules placed.
Added function createCargoPlayerFromModule(%module) and updated Script_Modules.cs to support it.
Added Tool_SBTool.cs (blank as of now, will be used for debugging probably) and revised createCargoPlayer to be a method of the ModuleSO class.
STUFF.
Added station gauge to Script_Gravity.cs.
Updated station locator.
More updates to the station locator.
More work on fixing up Module placement. Currently there are echos in the script for debugging purposes.
Updated SBTool, added two servercmds to help start the spacebuild.
Added Space Shuttle Vehicle, other misc things.
Updated station locator (again), added a commented-out loading bay brick in Brick_Space.cs. SBTool has more user-friendly messages now.
Added save functionality to Station and modules, not completely working.
Added more comments to server.cs and Script_Gravity.cs. Removed Space build.tif and Tool_BuildSelector.cs. Updated Vehicle_SpaceShuttle.cs to support an emitter when thrusting (which are in Particle_Shuttle.cs). Script_SBTick.cs started, which will eventually replace Script_Gravity.cs.
Made Tool_SBTool.cs use raycasts.
Made fire particle look nicer in Particle_Shuttle.cs. Added player burning up in atmosphere in Script_SBTick.cs (tested). Revised server.cs to also exec gravity script and SBTick script.