Removed inventory functionality from the CapitalShipScript and started properly documenting it.
Cleaned up cash section of the CShip script.
Refactored CapitalShipScript, also made necessary adjustments due to changes and converted ItemIDHolder to store ItemScript's objects instead of GameObject's
Corrected future bug in LootTableScript, could've caused a range error
Forgot to ensure the arrays have values from the get go.
Fixed prefabs which broke from the GameObject -> ItemScript change.
MonoDevelop doesn't like our style of case indentation.
Changed ItemScript to ItemWrapper and refactored (2nd pass)
Merge branch 'capitalShipRefactor' into dev