DX11 renderer now flickers less on startup
Changed MemoryPool<T>.Buffer to a value type and added implicit cast operator to array - can now be nicely used in using statements.
Added new generic SplitAt node.
Merge branch 'develop' of github.com:vvvv/vvvv into develop
updated mesh editor and the intersect node copies the mesh to ram in dx9ex mode
updated point editor
Merge branch 'develop-intersect' into develop
vly now uses new intersect node
got rid of some corrupt links in std. modules
Merge commit '9ff6f874ea17b3dddfcea47f061e92db85f0ced5' into develop