Adds zipties

- Identical to cablecuffs except they break after use
- Beepsky and sec borgs use these by default now
- Beepsky and sec borgs have been stealth nerfed sorta (their cuffs take half the time to take off since they're zipties now!)
- Added some to sectech for robust officers
- Warden spawns with a box in his locker (warden needs zipties the most since all he does is bucklecuff)
- Removed renamed cableties on nuke op shuttle and replaced with a box of zipties if syndies want to be high speed low drag and restrain civvies or kidnap the clown
- Moved a few stools around on the nuke op shuttle to make things look better

![clip 2014-10-06 at 08 38 19](https://cloud.githubusercontent.com/assets/7247232/4537044/66b2a6ac-4dd3-11e4-89ad-937418ce5fda.png)

![clipboard01](https://cloud.githubusercontent.com/assets/7247232/4537072/2109eeb6-4dd4-11e4-9d1e-2896a9e9f49f.png)

I just seriously don't get the mentality of having 5 extra lines of code for a var that will never be used by anything else instead of a check for cuffs which entirely revolve around stripping and stuff