M302de: bypass load_city_texture()
M302de: bypass draw_fight_screen(), finalize seg005
M302de: comment the start of a function
M302de: add code for GRP_move_hero()
M302de: add two constants
M302de: add seg104 infra
M302de: use __func__
M302de: bypass hero_has_ingrendients()
M302de: bypass hero_use_ingrendients()
M302de: bypass do_alchemy()
M302de: add hero_busy() helper
M302de: bypass GRP_hero_sleep() and finalize
M302de: BC: mark a function as borlandified
M302de: bypass draw_fight_screen_pal()
M302de: BC: borlandify FIG_choose_next_hero()
M302de: fix catcher nearcall address
M302de: move seg032-nearcall catcher to own function
M302de: BC: borlandify FIG_choose_next_enemy()
M302de: add enemy_* helpers
M302de: BC: borlandify FIG_count_active_enemies()