LURE: Use the mouse pointer for menus on the Wii

Without this, this game is almost unplayable, since the
scrolling menus respond to the slightest tilt of the
Wiimote, typically scrolling from the top straight to the
bottom.  Using a mouse pointer in the menus is much easier.
CGE: Fix obsolete debug message
FULLPIPE: Implement sceneHandler18and19_girlJumpTo()
FULLPIPE: Implement sceneHandler18and19_manStandArmchair()
FULLPIPE: Implement sceneHandler18and19_showBoyJump()
FULLPIPE: Implement sceneHandler18and19_showGirlJump()
CGE: Fix 2 more obsolete debug messages
CGE: Remove the useless return value of XCrypt()
CGE: Get rid of a magic value in file seek
AGOS: Fix scroll wheel glitch in Simon the Sorcerer 1.
FULLPIPE: Implement sceneHandler18and19_animateRiders()
VOYEUR: Fix default value of _computerTextId
VOYEUR: Add Computer Hotspot in debugger
FULLPIPE: Implement sceneHandler18_showManJumpTo()
FULLPIPE: Implement sceneHandler18_clickBoard()
FULLPIPE: Fix warning
ANDROID: Modify configure script for multi architecture builds.

The host targets for Android ARM builds are changed to "android-arm"
and "android-arm-v7a", from "android" and "android-v7a", and two new
targets are added of "android-mips" for MIPS and "android-x86" for
x86.

The older "android" and "android-v7a" targets are still supported,
but are deprecated.
Merge pull request #447 from damien-hackadl/master

LURE: Use the mouse pointer for menus on the Wii
VOYEUR: Simplify the use of _vPort
VOYEUR: Make checkForKey() less verbose