obj
Added Character as parent gameObject in Skills
Detecting Buttons Pressed, Character and Skill to be fired by that Character
Skill Icons clickable and GameMaster detecting character and skill type
Reformed GUI Skill Icons, now responding to click and firing skills
board.Positions as an attribute
Skill interface implemented
BoardGenerator optimized with a list of Positions
Board generation and skills interface done
Saved scene
Added Selectable component, inicialized overlays layer at the beginning
Starting State Machine implementation
Skill_Template added ClickableSkill component
Adjusted board.Positions so that it is more eficient
State Machina dun dun implemented, needs some refractor maybe
Corrected Layer issues. Added MoveGameObject function
Solved issue with GetDirection in Position
Merge remote-tracking branch 'origin/developing' into Skills
Mov+Attack+Horns+Life
override david ¬¬