Separated Tick and TickRender more cleanly

This is important for the in-game map editor to look good while the game is force paused. It also adds consistency to the way the project as a whole is structured. This is separated from https://github.com/OpenRA/OpenRA/pull/4496 for easier reviewing. The make animation activity to trait refactor is not done for fun, but to fix severe breakage. As a side effect this may counter glitches when pausing the game like a chronosphere effect looping forever.
These method names aren't very good IMO.