Merge branch 'v3' of https://github.com/super626/cocos2d-x into merge-bundle
animation is ok.
Merge pull request #99 from lvlonggame/merge-bundle

Merge bundle
draw sub mesh bug
Split cocos3d from cocos2d on the iOS/Mac platform and adjust the related iOS/Mac test project
Merge pull request #100 from lvlonggame/merge-bundle

draw sub mesh bug
obj loader work
Split cocos3d from cocos2d on the android、win32 and linux platform and adjust the related test project
Modified load static model
Merge pull request #101 from liuliang2004/Meshv3

Modified load static model
Merge pull request #7801 from CocosRobot/update_lua_bindings_1408088565

[AUTO]: updating luabinding automatically
Merge pull request #7799 from CocosRobot/update_cocosfiles_1408088163

[AUTO][ci skip]: updating cocos2dx_files.json
refactor to new model
merge, obj not work now
change tex param
obj work, make code clean
Split cocos3d from cocos2d on the android、win32 and linux platform and adjust the related test project
Split lua bindings for 3D from cocos2d
Add manual lua bindings for 3d and adjust related test case on different platform
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_3_3d_module