Defficiency update (also antiphasing var for areas because I happened to need it)

- Added an additional toolbelt to robotics and one to the RD's office, superior welding goggles to the RD's office, and a cable coil to RnD.
- Gave the chaplain his secure locker with all the fancy stuff.
- Added the service server to telecomms.
- Supermatter engine: Added an airlock to space and made the starting pipes insulated.
- Added several entertainment monitors.
- Added an oxygen canister and oxygen tanks to the research outpost. Hopefully fixed the botany crate there being empty.
- The MoMMI fabricator on the derelict should now be able to produce MoMMIs.
- The sound system in the hallways now start off.
- Added a PDA painter to the HoP's office.
- Departmental security is now entirely gone aside from one office in medbay. The engineering one has been replaced with an auxiliary cyborg recharge station.
- The abandoned tcomms satellite now contains a secure facility guarding the gooncode. One of the rooms is unoperational as of now due to BEAMS not working correctly for roundstart activated emitters (or at least I didn't find a way to make them work).
- This facility can't be entered if you don't have a solid body (unless you double click inside as a ghost or follow/teleport to someone). The doors, however, require no access.
- The current state of the facility is easy mode. That may change once the gooncode is acquired.

Will fix merge problems and add a changelog tomorrow.