Updated changelog for v2.0.0
Removed DesaturatedTexturePack from repo. Will distribute it with releases.
Corrected the ChangeLog link in readme.
Removed Hangar2's door textures and material. Remapped to use smaller space-door material and textures instead. Changed removed lamp normal map, rescaled lamp texture.
Rescaled window texture.
Rescaled stripes texture variants to 32x32.
Removed rouge uv-map.
Merged clamp and ground hangar door textures into the main hangar texture. Minus 3 512x512 textures.
First, purely mechanical compatability changes for KSP-0.90.

Problems found so far:
* need to figure the VAB/SPH/Subassemblies for .craft loading into hangars
* Crew transfer to/from launched/stored vessel sometimes causes a kerbal to be
duplicated
* HangarGateway on the ground position a vessel incorrectly upon launch
(probably  just my own bug).
Fixed 0.90 crew transfer: the crew is transferred to the ProtoVessel prior launch; crew of a storred vessel is spawned with a delay. Removed VAB/SPH/Subass selector in HangarMachiner Content Editor.
Fixed 0.90 highligting problems.
Fixed HangarGateway's landed launch-position offset calculation.
Better to use HighLogic than EditorLogic.fetch for a simple check.
Ignore KSP_test* and UserManual/**
Removed docking port models from InlineHagars, use MODEL{} nodes in part 
cfg instead. Corrected misspelled CheckDockingPorts option in Hangar module
config.
Added config for AdvancedTextureManager.
GameData now points to the new KSP_test_0.90 installation.
Uity stuff.
Updated version and changelog: v2.0.1 for KSP 0.90
v2.0.1 Release build