- Implemented isometric tilemap culling, allowing tilemaps of any size to have constant draw time (bigger tilemaps do consume more memory though). It required big changes in tile storage and rendering methods;
- Adjusted FlxIsoSprite to work with culling;
- Adjusted Player to correctly update when finishing a path;
- Added IsoUtils class to test new methods to sort tiles, moved the sorting insertion sort methods there (also added a simple implementation of bucket sort only);
- Things broken because of culling:
    - Sorting does not work anymore - shouldn't be hard to fix apparently;
    - Camera zoom is not working with culling - so far no luck making it work;
- Updated readme with the latest information about last commit.
- Stop tracking old file.
- Initial layer system, wip;
- Restored sorting for player sprite (todo: check why sorting is not working with automatons);
- Increased tileset size (each tile 64x96);
- Added toggle minimap button (tab).
Forgot to update readme.