Carpet is now growable, whoa!
It's mutant grass, wow!
Now you can stop stealing it for your sweet construction projects, nice!
Allow cargo to order bodybags in a crate
Drones are now picked up instantly, Drones escaping form someone's hands takes 5 seconds.
hyposprays fit in medibelts now
expands medipens
reverted hardsuit change, added ignore flags
- Glass doors now work on environmental power instead of equipment power
revert combat hype
reduces price of stimpack and lepo medipens
Alien hunters can now leap, Hitting a mob stuns it, Hitting anything dense stuns the alien for a short time
Drone tweaks
Drones can hear and understand human speech, but still cannot speak it
Drones recieve 25 brute damage when hit by a heavy EMP blast
You can tell if drones do not have a player controlling them
If you attempt to repair a dead drone, but the player is ghosted and can re-enter, you will repair it, and the ghost will be notified
Added new get_ghost proc to mobs, which will attempt to retrieve the ghost mob of the player if it exists and can re-enter, override arg available if you want it even if it can't re-enter
Syndrones now start with initial TC/2 instead of a hard coded 5 (which was made before the TC*2 update)
Drones get a robotic chat bubble
[nerfingintesifies]
Alien stunning is no longer custom, it uses weakened, weakened has been *slightly* tweaked
Aliens cannot leap if the thing they leap at has no gravity, or if they them selves have no gravity
Removal of commented code
Lots of mecha changes and additions.

- Added constructible Phazon parts and circuits to R&D machines
- Added a Phazon construction path
- Nerfed the Phazon greatly
 > equip slots down to 3 from 4
 > step_in up to 2 from 1
 > toxin punch damage greatly nerfed (from ~80 tox damage to ~20 per hit)
 > research levels required increased (materials 7, bluespace 6, power 6, emp 6, data 5)
 > research levels from parts reduced
- Fluffed out the Phazon in general (sounds, descriptions)

- Grammar fixes to mecha construction process - added a bunch of missing periods and articles
- Changed Durand construction to require a super capacitor and phasic scanner instead of advanced ones

- Buffed the exosuit extinguisher (now has 1000 water instead of 200)
- Buffed the exosuit plasma generator (now consumes fuel at half the speed and doesn't burn through masses of plasma in minutes)
- Moved the cable layer tool from medical_tools.dm to tools.dm (why even)

- Buffed Ripley's default armour (brute from 20% to 40%, bomb protection 80% instead of none)
- All Ripley variants now have the same lights_power 7 (from Default Ripley's 6, and Death Ripley's 60 which basically created a fully lit square around it)
- The default Ripley can now be augmented with goliath armour plates, up to 70% brute protection (plates drop if Ripley is killed)
- Goliath-plated Ripleys get a different sprite and examine-description
Fixes duplicate Ripley proc code, moves messages to switch() in Phazon damtype change code
Removes comments from combat.dm and phazon.dm
I accidentally the phasing
More drone tweaks:
Drones can now be repaired by a screwdriver after an 8 second delay
Drones now repair to a health_repair_max instead of maxHealth that defaults to their initial health
Drones can now use the strip panel
Added child_override var to simple_animal/stripPanel(Un)Equip that calls the parent if true
Changelog for #5185