Build separate world-like iOS framework for contrib

This change allows to build world package containing only contrib modules and adds iOS framework build support.
Linked with Itseez/opencv_contrib#147.
New cmake parameter added: `OPENCV_EXTRA_WORLD`; setting this to `ON` change default world building behavior - default value of `OPENCV_MODULE_IS_PART_OF_WORLD` is set to `ON` for contrib modules and `OFF` for main modules.

To build iOS framework, one need to pass path to opencv_contrib repository to python script as follows:
```
python <path-to-opencv>/platforms/ios/build_framework.py --contrib <path-to_opencv_contrib> <output-folder>
```

Known problems and notes:
- all main modules will be build too but not included into opencv_contrib.framework
- headers generated for OpenCL need `opencv2/core/ocl.hpp` to be included
- file `Info.plist` for osx is affected too
- new framework will be named _opencv_contrib.framework_ and, I guess, users will need to import `opencv_contrib/<header>.hpp`, not `opencv2/<header>.hpp`
- some modules in opencv_contrib can not be build as-is and need additional changes

Framework has following layout:
```
opencv2_contrib.framework
├── Headers -> Versions/Current/Headers
├── opencv2_contrib -> Versions/Current/opencv2_contrib
├── Resources -> Versions/Current/Resources
└── Versions
    ├── A
    │   ├── Headers
    │   ├── opencv2_contrib
    │   └── Resources
    │       └── Info.plist
    └── Current -> A
```