Orum and Waric follow-up: Add Guarding Spirit

The Guarding Spirit prevents people who didn't do the first part of the quest from entering.
Players that helped to free Waric can persuade the spirit to let them in.
Once the player entered, the spirit warps into the cave on touch.
Orum and Waric follow-up: Add NPCs Orum and Waric.

Initial talk in Waric's script.
Logic for the first flower in Orum's script.
Orum and Waric follow-up: dialogue and logic in Orum for second magical flower.
Orum and Waric follow-up: dialogue and logic for third flower.

That involves a minigame to prepare the third flower.
Orum and Waric follow-up: dialogue and logic for fourth flower.
Orum and Waric follow-up: Dialogue and logic for fifth flower
Merge remote-tracking branch 'origin/master' into waric
Add evil woodland monsters:

Demonic Mouboo
Vicious Squirrel
Wicked Mushroom
Add new monsters to mob point function.
Add new monster bluepar to mob_db and mob_points function.
Add flowerpentagram npcs to do the summoning.
Adding summon flowers.
Add Rose Hat to item_db.
Amend Orum's script and the flowerpentagrams to use the actual items.
Move id's of summon flowers and rose hat, since 891 is already taken.
Add different colors of the Rose Hat.
Add logic to Blossom to trade Rose Hats against Rose Hats in different colors.
Add debug npc.
Add mob limit logic to the 5 pentagram spawns too.
Merge remote-tracking branch 'origin/master' into waric

Conflicts:
	world/map/db/item_db.txt