updated gitignore
updated
added keys for quickly closing the program
cosmetic alignment in PlayerPattern
started work on establishing multiplayer connection
started work on establishing multiplayer connection
added event handler functors
updated log
cleaned up primary input handling
cleaned up movement vector semantics and added one iteration of the mainloop after creating player
set argc parameter to const
added network functor
added network functor
created different patterns for local and remote player entities
created implementation of local and remote entities
updated log
implemented eventhandling functors and created more verbose error messages when starting the program with invalid arguments
created system event handler
updated log
Added event creation for spawning players when a client-server connection is made.