Random class added to LoomScript to bind the already existing Mersenne Twister based 'utRandomNumberGenerator' class in LoomSDK
Changed initial seed of Mersenne Twister from 0 to something else. Haven't been able to find definitive answer on if 0 is valid or not, but better safe than sorry!!!
Added some (float) typecasting for windows compiler to work
Added missing call to     installSystemRandom(); !!!
Merge pull request #127 from 24BitGames/LFL-DD-MTRAND

Random class added to LoomScript to bind the already existing Mersenne T...