Add round start check to Declare Ready

Added a check to 'declare ready' to prevent readying up after the round
started. Allowing this to happen caused a bug where the player would be
unable to change their character setup if they declared ready after the
round started, such as to look at the manifest to see which character
would be best to play, until after reconnecting.
fixes #6562

fixes #6571

Signed-off-by: Mloc <colmohici@gmail.com>
fixes #6499

Signed-off-by: Mloc <colmohici@gmail.com>
fixes #6572

Signed-off-by: Mloc <colmohici@gmail.com>
Changes Alden-Saraspova counter behaviour to wait for new results before outputting
Merge pull request #6564 from TwistedAkai/master

Add round start check to Declare Ready
Merge pull request #6576 from GinjaNinja32/anomaly

Changes Alden-Saraspova behaviour to wait for new results before outputting
Merge pull request #6574 from Mloc/bs12-fan

more fixes
fixes #6035

Signed-off-by: Mloc <colmohici@gmail.com>
quick fix for #6498
Update boxes.dm
Merge pull request #6586 from Mloc/bs12-fan

fixes #6035
Sniper rifle zoom now adds a client.pixel_x/y offset in addition to zoom. Currently 11 tiles in the direction the user is facing. Zooming can now be done through the right-click menu.

Binoculars added. Functionally similar to sniper scope. Adminspawn-only as of this commit.
Merge repair
Binoculars zoom no longer a right-click menu option. Already supplanted by attack_self().
Adjusts bomberjacket
Fixes compile error
Allows removing passengers through maint protocols
Fixes #6592
Merge pull request #6594 from mwerezak/runtime

Fixes #6592