load and render bitmaps, use nearest-point sampling
pixelize to 320x200
use separate quad for pixelize instead of hud
draw simple dashboard elements
add clamps to fix hud alpha glitch
render more dashboard parts
add car interior camera
limit rsterific version due to a bug
add combineColorAlpha for building alpha-masked images
enable alpha masks
add retro mode
remove some unnecessary whitespace
add updateTexture2DRGBAF
Merge branch 'master' of github.com:csabahruska/lc-dsl