Randomized AI starting lawsets
Removed NT Default, Robocop, Paladin from starting rolls. Adjusted priority to 75% Asimov, 25% Corporate.
Seriously 70/30 Asimov/Corporate this time
Non-Asimov lawsets commented out. Double Asimov so proc doesn't break.
Improved comments, reinitialized base_law_type as Asimov
Makes NO_BLOOD mobs no longer able to receive internal_bleeding wounds when undergoing the create wound process.
Merge branch 'Bleeding-Edge' of https://github.com/Scottzar/vgstation13
Changing the preference system from flatfile over to sqlite to fix
corruption of sav files and to see the limits of sqlite.
Adding a clean database file, including the sql needed to create sqlite database.
Outstanding issues should have been fixed and so it should be ready for testing now.
Quick fix where numbers weren't being sanitized properly.
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rename players2_empty.sqlite to players2.sqlite
fix heist and salvage objective check_completion.
forgot imitialization
send halp
adjusting more settings that weren't properly getting sanitized or loaded.
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Fix ghost interaction with hull shield gens
Fix ghost interaction with shield gens
changelog 1568