Use stopAnimate when animation is in LOOP mode
Remove unneed animation.
Box wait blue maki for move.
Fix #56, and box destroy is now decompose in no animation move and after destroy anim.
Fix #57, Orange get one plate maki move decompose in move and change color move.
Rooted componement use Position
Add rooted support in EntityManager
update intro_arrow.nanim
add stairs_close.nanim
merge stairs.nanimz
Integrate new name of stairs anim.
Rooted box can be destroy by destroyer entity.
Box move and destroy only when maki touch.
update menu.png ; add menu_extra, menu_buttons.nanim and Purisa
update intro.nanim ; arrows for Ned's moves are now a nanim (arrow.nanim)
intégration animation et dialogue de l'intro
use jnuit 0.4
When box is blocked the wait time is move on destruct animation.
add blue_maki_boost.nanim
extras and cutscenes menus