begin move to Param for delay seconds, removed frames ivar
working vdelay test, though sounding quite depressing still. Interpolation still to come.
interpolation for variable delay, cleanup non-variable path
other delay cleanup, docs
comment about when mod optimization won't work
remove todo, was bad idea
added Node::setName(), removed sub-classed test node's only for the sake of debug printing
remove todo in legacy win backend
added initial FarOut sample
intro variable delay oscillator
moved to triangle waveform, noted bug
introduce splashes
smoothed circles
fading out splashes over time
pitch quantizing
rename sample to DelayFeedback
oscillator's setWaveform() method will initialize node if necessary
test project tweaks on mac
updating DelayFeedback sample for windows, playing along with the whole resource game
update Xcode sample project for move to resource