[TW] Core/Spells: DK Bloodworms Talent

Change the effect diesides of the summon effect to summon 2-4
bloodworms. Looks like this should be inherited from the trigger aura
but it's not.
Merge pull request #18 from gecko32/Truewow

[TW] Core/Spells: DK Bloodworms Talent
[TW290] - Core/Scripts: ToCh -  Tiny hack clean up at vehicles
[TW291] - Core/Scripts: ToCh - Clean up unneeded distance check, the spell already checks it
[TW292] - Core/Scripts: ToCh - Update ToCh scripts and make them way more trinitysh

Also fixes a crash when dismounting ToCh vehicles outside the instance
[TW293] - Core/Scripts: ToCh - Convert Eadric and Paletress' scripts to EventMaps
Merge pull request #3 from TrueWoW/master

pull