Fix 1024x768 resolution not being saved
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Defined thread_local for MSVC

Updated asmjit project
Tried to fix crash on exit
Fixed hypothetical issue when pausing already stopped emulator
Minor changes

* Removed old lv2Process* functions
* Function name is displayed again in unimplemented syscalls
* Minor changes that won't affect the emulator.
Tried to avoid glDeleteShader crash
Option allow downscaling 720p/1080p to 480p
SMutex partially replaced with std::mutex

SPURecompiler.h: SETcc bug fixed
Downscale small bug fix
sys_ppu_thread_create threadname workaround
SSemaphore basic implementation

Set for RSX
SQueue little improvement
RSX: matrix offset fix and use original buffer width for writing color/depth
Misc thread started/ended/aborted aligment
Set rendering width/height to buffer width/height