-Big Change in the IC2 Energy Override.
-After nodesting that the IC2 Team did a huge shit in 1.7.10 (maybe they
make it better later). I switched my example source from 1.7.10 to
1.4.7.
That system works in 1.6.4 to seems more stable and much quicker than
the one before. Instead of 90-120 FPS in the flat world i had 133 FPS.
Could be an elusion but it can be better.
Also another thing. I hope entity shocks will be implemented in.

Here the changes: Switching from 1.7.10 to 1.4.7, (reading source)
Making a working energy system like before. No additions or removing in
player base. Basement for EnergyDamage and Cable Melts / Machine
explodes created. Need adjusted that it works. But the code is more than
5 times smaller (just devide the removements with the additions in the
github information).

Thats it.