testing with the fbx sdk
convert arg to c++; much easier to follow
converted prism to use the C++ version of args
fleshing out a new architecture
re-arranging importer logic
adding mesh
unified memorystream; converted interfaces to use util::MemoryStream
Extending DataStream with a ResizableMemoryStream
test run of reading and writing
writing out more data
add support for read/write of basic geometry data
more work on fbx; now using layer elements
progress loading the new format
removing meshnode files
Use vec2 instead of UV struct.

One of those moments where you wonder what you were thinking
moved deg to rad/rad to deg and renamed
fix consistency of degree to radians
adjust assert; fix rotation conversion to quaternion (degrees to radians)
cleanup rendering scene graph; moving to new scene format
Adding copy constructor for FixedArray