switch to GameWidget, move drawing stuff
override drawObjects(), properly delegate to GlObject.draw() --no visible output yet--
copy draw cube code to GlChip.draw() and GlField.draw()
builds and runs with and without ARToolkit
calculate relative position of chip marker and print it to debug stream
Merge pull request #3 from roybaer/master

Properly delegate drawing stuff to GlChip and GlField