Use correct menu header identifier in PokeCom Center.
Battle BG effect data.

Pokemon appearing from a ball, screen fades, etc.
Use a macro for sine waves.

So far they're identical, but amplitude could change.
Add an unused function in battle animation commands.
Battle animation object attributes and data.
Battle animation object sprite data.
Revert some misused labels to static values in main.asm.
Merge pull request #252 from yenatch/master

Add remaining battle animation data.
Merge pull request #250 from Armada651/master

Use correct menu header identifier in PokeCom Center.
Comment music functions in home.asm.
Split bank 0 audio functions into home/audio.asm.
Split bank 0 battle functions into home/battle.asm.
Merge pull request #253 from yenatch/master

Clean up music and battle interfaces in home.asm.
Rename directory stats -> data.
More MAX_LEVEL use.
Recomment lz deecompression.
Truncate MAX_LEVEL + 1 if it exceeds 8 bits.

If MAX_LEVEL was set to 255, the value could not fit into a byte.
Add a dereferenced stats screen function.

This was probably used in the stats screen in JP versions.
It fell out of use when the stats screen layout was redon in localization.
Use {hl,de,bc}coord macros wherever possible.
Remove the FuncCoord macro.

Variables can't use labels, so a macro that doesn't use variables is better suited.