Final Implementation of UpdateExecuter and DrawExecuter ans some temporary Tests with them
Implementation of a Generic StateMachine to handle different types of states for example gamestate and uistate and some temporary test stuff
-Temporary Testclasses and enums removed
-Classfiles are in Folders now
-StateListener added in term of refactoring cause of double implementation
Added Transform & Texture Region
Code Clean Up
-Added Clickable
-Created Updateable to reduce the Gameobjects responsibility
-Moved Drawable to Gameloop since its part of it
Added Animation
Rotation
no message
Fixxes on Origin Problem
Added Components Folder
Added LookAt To Transform
Cleaned Code
Renamed lookAtMethod in Transform
Added some fancy flipping to the textureregion to avoid units to be headed down
Code Clean up and some Changes to LookAt
-Created Animation Folder in Components
-Moved Animation, Animator and SpriteSheet to Animation
-Added ContentManagement
Created Tool for creating Animators that can be used within the Framework
Started implementing Networking
-Implemented Client to Server Connection
-Created Mock Server
Dont know
-Refactored NetworkMessage by extracting SendableNetworkMessage and ReceiveableNetworkMessage
-Finished Networkingframework