compiles and runs on SunLab Debian Linux
change BRGA to 'byte' (aka unsigned char) in volumegenerator
can copy texture
Add implicit sphere and plane functions
show something, but the stepsizes are off
Start point processing
Potentially working caching step?
Put shading logic into new function
normalized blue brain
include some voreen stuff
merged
fully merged; shows brain
Border caching
Higher resolution ray marching
Improve transfer function style shading logic
Sampling neighboring voxels as precursor to gradient calculation
Add extra camera parameters, some quick fixes
Fix debug shading
Normal calculation that probably works
Display render time for debugging