stagefright: Move to 64 available tracks

Many games use numerous tracks.  If the system
runs out of tracks, new tracks won't be able
to be created.  This has been causing notifications
not to play if many apps are holding open tracks.

Issue: BACON-6

Change-Id: I9cea51b9bd678feba31a88e17dd22083b01d81de
stagefright: stop audio source if player fails to start

Change-Id: I70083f8bfe8409283e52eea017d27d94767c5244
Merge "stagefright: stop audio source if player fails to start" into cm-11.0
Merge "stagefright: Move to 64 available tracks" into cm-11.0
stagefright: Fix 24-bit WAV

 * When 24-bit output is enabled, we need to ensure that padding
   to 32 bits is done correctly.
 * Create new output buffers which conform to the correct format.

Change-Id: I5c07027ee8d3040147698c1f484b40991f943c03
cameraservice: Resolve message vs start/stop preview races

Move the mutex in start/stopPreview to include the metadata message
management. Fast start/stop sequences could (and would) eventually
cause the messages to be enabled/disabled out of sequence (or while
the camera wasn't ready for it)

Fixes BACON-173

Change-Id: I367bc45729ce2e858fea972f35e881a755c6021a
Revert "audio: ID3 tags of most chinese songs display messy"

This reverts commit b8c58116a5850b2daf8d9dde91623dd335737635.

This change causes encoding issues if one has files in a non-UTF8
encoding and uses en_US locale. For details, refer to the JIRA ticket.

JIRA: CYAN-3511
Change-Id: I64751297283038b570cce1eec173f3fbc08db83f
Merge remote-tracking branch 'cm/cm-11.0' into HEAD