[OPTI] Static variables
[OPTI] Don't calculate lvl each minute
It's using a sqrt every minute. It's really too much. I optimized it to only do it when initializing the watch, after that it's simply a check with xp_needed
[ADD] Display XP for next lvl
[ADD] New image for crippled
[MOD] The accelerometer is taken into account in the XP given
[OPTI] Variable optimization
[OPTI] Better quality images
[ADD] Adding the hour feature.
When the player have done less xp than last hour, he lost a limb.
If he had done more XP or the same amount and he's not dead, he get back a limb
[FIX] Rare bug of inconsistent value of the acceleretometer
Revert "[FIX] Rare bug of inconsistent value of the acceleretometer"

This reverts commit 0cd62185dcf21d1a3c37d4d10529b04cdf1162a8.
[FIX] First accel values
Merge pull request #1 from Belphemur/master

Optimization + new Hour Feature.