trying something
trying something
fixed toon placement in selection screen, added selection check mark
Merge branch 'master' into selection-fixes
Started Implementing Rotating Camera
Add spawnRotateCameraObject
added ability for camera rotation
Tube Radius is read in and used

Radius is now used instead of 100
Removed toString

Not needed and doesn't compile since not written
Comment change XD
Camera Fixes
Merge remote-tracking branch 'origin/master' into startUpSoundGame

Conflicts:
	game-media/RenderableGame.cpp
	game-media/SoundCtorTable.cpp
camera rotation fix

was returning a reference to a local object
fixing headings
Moved track to right location
starting position change
Merge pull request #27 from 5-second-rule/selection-fixes

Selection fixes
Merge pull request #28 from 5-second-rule/variable-radius-tube

Variable radius tube
merged master
select-check added