Fixes for Async caller
Quick fixes

Fixed: Couldn't revive players, wrong classname.
Fixed: fedSuccess failed as it's >= not =>
Added: Fail-safe / long query prevention to Async caller. Might fix
issues or might break everything who knows.
More changes (yay)

Added: Ability to holster current weapon in hand (Neat trick by
Killzone_Kid). (Shift + H = Holster | Ctrl + H = unholster)
Changed: Improved abort prevention timer, now fancy and responsive.
Changed: Added more localization for the mission (Small steps towards
multi-language support).
Removal of Donator system & other changes
Adjustments to keyHandler & Restraining

Players should automatically get out of the 'restrain' animation and
Vaulting / Saluting is now blocked properly.
Kart Support

Added support / shops for Go-karts & clothing.
Fixed typo in stringtable.xml
Changes from yesterday.

Added: Air License purchasing for EMS.
Added: Work-around for non Kart-Owners (Use Interaction key to get in
Kart, must be unlocked).
Added: Vehicle flip action to Interaction menu.
Added: Push functionality introduced for boats again via Interaction
menu.
Fixed: Vehicles pulled from garage were unlocked.
Fixed: Weapons would stay on the ground when a client did not fully
disconnect.
Fixes
Good morning vietnam!

Added: Auto-mining with Tempest device (Consumes fuel per mining cycle).
Added: Tempest trucks to truck shop and HEMT Box.
Fixed: Buy button now disables its self when HMG Hunter or armed offroad
is selected (Rental only).

Cleaned up the vehicle shop configs since there is no need to have a
billion entries for it. To mine with the Tempest device simply go to a
resource area and use the vehicle interaction menu on it. When mining
the device will have a sound source. Sadly you can't destroy sound
sources without destroying a vehicle so various checks may exit but the
device will stay play a sound for it's lifetime.
Fix error in cleanup.sqf
Damn typo's
slow day changes

Fixed: Tempest device would break when you take items out.
Fixed: No keys for vehicle you pull out of the garage.
3.1.3 RC1

A release candidate for 3.1.3. This includes the medic siren lights and
support for siren sound (not included but the code is there) as well as
adding the ATM's to the hospitals.

The Airport lamps at the Kavala Cop HQ have had their simulation
re-enabled so that the lights work at night.
Update fn_weaponShopCfg.sqf

2x you are not a cop where it should be you are not a civilian
Merge pull request #37 from Angrygargamel/patch-1

Update fn_weaponShopCfg.sqf
Merge pull request #21 from Joe90384/master

Update fn_sellTurtle.sqf
3.1.3 RC2

Fixed: Being able to respawn just fine if player dies while in jail.
Changed: Timer for the federal reserve changed up.
Added: Parameter information for DB_fnc_asyncCall
Deleted mission.sqm from life_server as that wasn't suppose to be
there... Blame it on the 5253423 folders on my desktop.

Merged & tuned up a pull request for selling turtles. Now pulls price of
the turtle from the configuration.
3.1.3 RC3

Moved SpyGlass to mission side (Client-side) for instant compiling upon
mission start and less network traffic being used.

Adjusted the jumping functionality, now checks Z velocity to make sure
players are not launched into the air along with a time check to stop
network spam.

HUD should now come back after being revived.

Tempest device can no longer mine if you are not the owner of the
vehicle.
Update fn_shopMenus.sqf

another Typo sratis -> stratis -> and changed to altis ^^
3.1.3 RC3 Hotfix (Broke Spyglass)