- Changes changeling abilities from verbs to proc_holder objects.
- Functionality should be unchanged
- Admins can varedit chemical costs of individual abilities.
- Allows coders to implement sting upgrades more easily.
Fixed an issue with lesser form and fake death where you would be made a changeling for no reason.
Sec Officers spawn with Stun Baton
Adjusts simple_animal speed to match recent human speed nerf.
Adjusts move_to_delay because HONK SEPERATE PLAYER AND AI SPEED VALUES
ILikeToBorg
Dumb
Fixes a runtime regarding the retrovirus deleting itself when there's no affected mob
Exofabs upgrading overlap fix

Now tech upgrading and part upgrading do not override eachother
Also changes some numbers to be less insane with current stacking
Merge branch 'master' of https://github.com/tgstation/-tg-station into Exofabs
Changed overriden machines so that they do not attack cyborgs that aren't synced to the AI.
Overriden machines are their own subtype now.
Did not use the faction variable as that can be unreliable as neutral hostile mobs will attack any other mob without the neutral faction flag.
DNA injectors get DNA scanner's damage_coeff.
DNA injectors get DNA scanner's damage_coeff.
Fixing JMP-href in asay for C4 planting

The JMP-link in the message_admins() when planting C4 on walls/doors etc always teleported admins to 0,0,0. It has been fixed now.
GPS window gets variable height

The GPS window will now open with a variable height to exactly fit the amount of GPS devices that will be shown.
Stops window from getting higher than 800 px

Don't let the window outgrow the screen when there are an huge amount of devices available!
Removed some useless comments from years ago.
Removes HoP's armor and helmet
Returned the armor vest to the HoP
Returned armor vest to the HoP's locker