starting a branch

has some changes while i was debugging why i can't show one "pixel"
added the debug dir

includes all of the stim files
textures working again

Removed a "static" keyword from the texture array declaration when I
tried to transition to the Star object. When I tried to revert, forgot
about static, so the array was being reset to 0 every update, but the
stars were only being draw once when the timing ran out.

Made the loop that populates the texture array run every update so that
static doesn't matter. I'm planning on having it not be static anyway,
and just having the Star object be static.
random dot hopping around using StarClass
multiple stars randomly jumping

Can enter max number of stars now and program will generate them such that they don't overlap. They all "live" for the same duration, and then a new one is generated in a new location.
forgot to include exe file last time
updated gitignore

added tlog files
removed a bunch of stuff
more stuff that i removed