adding code to hook up the data in the android app.
making the script pipeline not compile the scripts since the binary is not portable

making the script loading code use gclfile.
making the application wait for the window to be ready before to start up the renderer.
Moving some logging to klog
moving default shader version to 100 otherwise it doesn't work on opengl es 2
moving some logging to klog
adding exception handling code to the android main
fixing some shaders for opengl es
moving some logging to klog
making the texture resource use gclfile for loading tga.