Ready Marker Work should resolve #49 and #51

- Ready Marker II added in and a shortcut has been added: Alt+Ctrl+R
- Ready Marker(s) are added to objects with a defense of 1x or 2x when
they are revealed
- Added Egg, Load, and Mist Tokens into set.xml, they are now available
under the All Markers section of the Modal Window
The other Default OCTGN Markers

These are the default markers from OCTGN, I grabbed the resources for
the Egg, Load, and Mist Tokens. These are the other colors. I have just
given them GUIDs for now, they are not defined in any set.xml
Initial Version Bump for April work