Psuhed partial 5.0 patch 4

// - Add status effects to the medicalUi & finalize the implementation
of them
Fixed
\- Shooting resets Adrenaline lvl automatically to the max of shooting
if adrenaline was larger then that
Added
|- Saline Action to the medicalUi right click menu <-- Use this to fill
up blood (currently gets counted as normal blood)
|v- Conscious system is now self caring about getting conscious state
back (better work flow --> Too much morphine? Give some counter medicine
like Naloxone!)
|\- Dynamic WakeUp from knockout conditions (you need to stabilize a
unit to give it the ability to wakeUp (example: You need to heal a unit
to get it up again))
|- variable X39_MS2_var_MedicalActions_SalineBag_BloodChangeP    -
default: 0.15  - sets how much blood a salineBag can refill in percent
(100% => X39_MS2_var_Bleeding_maxBloodInEntireBody)
|v- LimitationSystem (documentation will follow! For now, check the
functions sticked to this changelog entry)
||- Function X39_MS2_fnc_ls_createLimitationObject
||- Function X39_MS2_fnc_ls_createLimitationClass
||- Function X39_MS2_fnc_ls_assignLimitationObject
||- Function X39_MS2_fnc_ls_assignLimitationClass
||- Function X39_MS2_fnc_ls_commitChanges
||- Function X39_MS2_fnc_ls_isAllowedToUse
||- Function X39_MS2_fnc_ls_convertLimitation
|\- Function X39_MS2_fnc_ls_registerLimitation
Removed
\- Dummy interaction menu entry to add blood
Changed
\- items ItemSimulation field <-- makes the items show up in ArmA3s
virtual arsenal