AudioManager -> needs tweaking in class.
Fixed errors in AudioManager code.
Cleaning out the audio parts from the main game.
Continuing work on screen flow.
Implemented grid square type being passed to dynamic objects
Added visualstatic item class and dumpster sprite
Tested dumpster interaction
Added dumpster and store class. Added a highlighting box for interactable objects. Added a createTypeAtPosition function to the factory
Added bg audio. Removed old audio
Changed creation in gamescreen switch to avoid compile error
Merged audio into master
Merged new map square system, dumpster and store class, and dumpster functionality. Added bg audio