Make guarding more obvious
The bots now have a different color while guarding
Move guard color code out of compute_color
Pull remote-tracking branch 'whitehalmos/master'
Merge branch 'master' of https://github.com/WhiteHalmos/rgkit
Merge branch 'master' of https://github.com/WhiteHalmos/rgkit
display heap map similar to rgcompare after multiple games
add some labels
formatting
Merge pull request #50 from afffsdd/master

Make guarding more obvious
Merge pull request #55 from aurickQ/master

Add support for symmetric spawns
Merge pull request #56 from aurickQ/cli

Display heap map in run.py
3.0.0
Seed gamestate after game.
Use self seed.
Add max seed to replace sys.maxint which is inconsistent.
0.3.1