Bee Cave Games

We're excited to try mesh deformation!  We had to upgrade our Spine run-time, of course, and I took the time to examine what local changes we had made.  I'd like to submit these changes back to you guys, for possible inclusion in the official Spine run-times for ActionScript and Starling.  (See the commit comments for more details, of course).

I'd appreciate any feedback on these changes as well!  Thanks for all your hard work.


This would allow a Skeleton to be created that is in an invalid state. data really cannot be null.