Remove CPanel.

Let the RenderFrame handle those messages.
Frame: Make RendererHasFocus() compatible with the new window structure.
Prevent DXGI from making changes to the window.

Prevents DXGI from responding to Alt+Enter and messing up our fullscreen handling.
D3D: Request desktop resolution before overriding the buffer size.

This fixes issues where the wrong refresh rate is selected for some monitors.
D3D: Add exclusive fullscreen support.
D3D: Return to windowed mode before destroying the swapchain.
D3D: Initialize the renderer in exclusive fullscreen mode if it is enabled.
D3D: Make the swapchain available outside of the namespace.

This commit reverts a part of pull request #579.
Renderer: Restore exclusive mode after focus has been regained.
Cosmetic changes based on feedback on PR #506.
D3D: Don't set the windowed mode size when we initialize in fullscreen.
Renderer: Don't attempt to switch to exclusive fullscreen if "render to main" is enabled.
VideoConfig: Add "Borderless Fullscreen" option.

This option will disable exclusive fullscreen for users who prefer the old behaviour.
CFrame: Don't reassign focus when we're not rendering to the main window.
Let the Renderer decide when to exit fullscreen.

This ensures the transition from/to exclusive mode happens while the RenderFrame is fullscreen.

This prevents fullscreen loops and relieves us of having to restore the window size after we exit fullscreen.
Renderer: Remove redundant state check.
FrameTools: Exit fullscreen before confirming to exit.

Confirm to exit pauses the renderer, which prevent the renderer being able to fully exit fullscreen.
Enable the 3D Vision hack and improve the documentation of it.

It shouldn't cause any more issues now that exclusive fullscreen is properly supported.