Fixed resources.h not being included, removed unnecessary inclusion of PolycodeWinIDEView.h in PolycodeWinIDEView.h
In Dependencies: forwarding top-level CMAKE_CXX_FLAGS to each added external project.
Fixed Logger to log in VS Debug Output, if compiled as Debug. Documented Logger a bit.
Little doc fix
-fixed crash with skeletal animation sample: added key clamping to QuaternionCurve
-added explicit keywords
Added accessors for local shader options in camera for Lua, added hdr pack to player on Mac
Merge branch 'master' of https://github.com/ivansafrin/Polycode
Fixed initial peer packet not getting processed
IDE editors will disable virtual scene rendering when hidden
Fixed caret position calculation in UITextInput
Force dynamic SDL on Linux, use custom file dialog for asset import on Linux
Merge branch 'master' of https://github.com/ivansafrin/Polycode
Removed superfluous screen clearing
Build instructions more concise
Uninitialized memory and leaks that valgrind was complaining about
Vector3::lengthSquared
Mesh vertex manipulation utilities
Added Matrix multiplyWithPerspective method, as opposed to the
default affine multiplication
Wrong type warning. false should be NULL