Boss in BossRooms w/Health

At the current moment I found a way to bosses in special boss rooms with
health. I tested it out in Boss1 room subclass. It may not be the most
perfect way to do it but the general idea is there. I connected the
bosses health by changing the boss class so that it called upon the
health class in its constructor. I wanted to do some more but it's late
and will have to wait til tomorrow. Other changes: I made the boss class
abstract.
Merge remote-tracking branch 'origin/master'

Conflicts:
	CreepyChristmas/Boss.class
	CreepyChristmas/Boss.ctxt
	CreepyChristmas/Boss.java
	CreepyChristmas/Boss1.class
	CreepyChristmas/Boss1.ctxt
	CreepyChristmas/Boss1Room.class
	CreepyChristmas/Boss1Room.ctxt
	CreepyChristmas/Boss1Room.java
	CreepyChristmas/Boss2.class
	CreepyChristmas/Boss2.ctxt
	CreepyChristmas/Boss3.class
	CreepyChristmas/Boss3.ctxt
	CreepyChristmas/Boss4.class
	CreepyChristmas/Boss4.ctxt
	CreepyChristmas/Game.class
	CreepyChristmas/Game.ctxt
	CreepyChristmas/Game.java
	CreepyChristmas/Object.class
	CreepyChristmas/Object.ctxt
	CreepyChristmas/StartingRoom.class
	CreepyChristmas/package.bluej