Enemies now stay in ghost world after death.
A marker now shows the way towards your body when you have died.
May require you to create a new layer called "DeadEnemies" and set it to not collide with Default.
Trap disarm - GUI label virker ikke ordentligt, den har ingen tekst..
Merge branch 'master' of https://github.com/BjarkeHou/ProjectGuard

Conflicts:
	ProjectGuard/Assets/Scripts/Controllers/AttackController.cs
	ProjectGuard/Assets/Scripts/Controllers/GameController.cs
Updated trap prefabs with disarm changes
flere traps ændringer.. Traps der ikke er prefabs virker ikke.. Så de skal skiftes ud til prefab traps
Merge branch 'master' of https://github.com/BjarkeHou/ProjectGuard

Conflicts:
	ProjectGuard/Assets/Scenes/CollisionFightingTest.unity
Fixed DebugAP problemerne og JSON loading
CalculateAP updated to use straight power2 values
Merge branch 'master' of https://github.com/BjarkeHou/ProjectGuard

Conflicts:
	ProjectGuard/Assets/AI/Actions/CalculateActionPriority.cs
Merge branch 'master' into AI_Implementation

Conflicts:
	ProjectGuard/Assets/Resources/Prefabs/Mirror Image.prefab
	ProjectGuard/Assets/Scenes/CollisionFightingTest.unity
Should hopefully fix most bugs with the AI becoming stuck.

Dead Stone Boys are now no longer stealth aggressive.
DebugAP now supports an offset to allow for multiple datasets