Tweaked the bounds values
Began refactoring the server (read more)

* deleted the enemy and combat stubs
* encapsulated the character and account stubs

TODO:

* The remaining managers should be singletons
Tied region_pager_lua.cpp to region_api.hpp
Encapsulated RoomData, did some other refactoring
Merge branch 'develop' into refactor-server
Recoded the pager to use lua registry functions, needs testing
Minor preemptive bugfixes
Added glue functions to set the pager triggers
Minor tweaks
Implemented the new system in the startup script, needs testing
Project builds, and runs with no obvious differences
Merge branch 'refactor-server' into develop, read more

This branch connects unique functions to the indevidual pagers, hopefully
allowing multiple different rooms in the future. That of course, will
require more work, but hopefully I can get that done soon.
Converted the server's managers to singletons
Minor code tweaks
Bugfixes, read more

* Manual modifications to the database caused the map to act unusual
* The server's packet must be created and deleted as a char array
* removed UnloadAll() from several singleton destructors
* added SDL_Delay() to BaseScene::RenderFrame(), to reduce heavy CPU use in menus
Removed delta time system from the framework
Split the ServerApplication's source into two files
Minor tweaks
Added the "package" target to the root makefile
Merge branch 'refactor-server' into develop

This is mostly just back end refactoring.