Allowing customization of diffuse, specular, ambient component in SSLight
Removing shader program awareness from IBO and VBO drawing
Moving low level shader code into shader classes
Better abstraction of the program shaders
Better light allocation and deallocation
Merge branch 'master' of github.com:jeske/SimpleScene into shadowmap
Compile and light fixes
A bit of work shadow map class
added code for checking gl version before trying a frame buffer
More working initialization of SSShadowMap
A bit of matrix code for SSShadowMap
Laying out shadowmap shaders, shadowmp shader program class, improving the organization of th
e main shader
Reorganization and bugfixes
Bugfix in SSShadowMapShaderProgram
Using Ext versions of the frame buffer functions in SSShadowMap
Merge branch 'master' of github.com:jeske/SimpleScene into shadowmap

Conflicts:
	SimpleScene/Util/ssBVH/ssBVH_SSObject.cs
A bit more work on setting up shadowmap render
Work in progress
Got some shadowmaps working, but doesn't look quite right yet
Efficiency improvements