CollisionBalls with numpy
combine radii arrays into one
wrong home name from non raspberry pi!
Blur now uses blend=True for the Font
Merge branch 'develop' of https://github.com/pi3d/pi3d_demos into develop
starting basic gui
TextBox working ok, needs cursor
recursive infinitate loop with shortcut on TextBox fixed
added some model manipulation so nearly as per @mung prototype
slightly tidier KEY to char conversion
tidied and improved NumpyBalls, now includes glScissor previously demod in CollisionBalls_2d
allow capturing lower res image to OffScreenTexture using PostProcess class
more complicated effects and controls for slideshow
some features of six not working on one machine, no idea  why but this works
Merge branch 'develop' of https://github.com/pi3d/pi3d_demos into develop
standard path to pi3d on raspberry pi
reduce texture swapping, slight improvement
Raspberry rain benefits from avoiding texture reload if same
Pong no longer has defocus (commented out)
demos slightly changed to take into account *improvements* to Clashtest and the x_reflect shaders