If you mean just passing on the return code that is generated from the minion. The problem is what to do when you get multiple different return codes. For instance one minion has no errors, another has a single state return retcode 1, another minion returns retcode 2. How to represent this? I've been contemplating options on how to provide the information and feel that given the possible permutations we really have little option as far as the process return/exit code but to choose a distinct error code for this 'minion failures' use case.