Tidbit of info

Never ask again how you can allow CBA for your mods
extDB startup changes if mission is reloaded

Not tested should be ok, minor change
Its just there for people that do mission reload instead of arma server kill / start
Merge pull request #229 from Torndeco/patch-1

extDB startup changes if mission is reloaded
SpyGlass Variable Updates

:trollface: Sorry to burst the fun.
SpyGlass Variable Updates #2

:trollface:
3.1.4.6 - Network Optimizations and other things

Added: Partial updating of player information for specific triggers have
now been setup to reduce data flowing through the network.
Added: Medics gear now saves (Please run 3.1.4.6 sql file)
Removed: BIS_fnc_call & BIS_fnc_spawn has been removed out of the
mission
Changed: BIS_fnc_MP now runs through life_fnc_MP
Changed: Support for extDB Protocol DB_RAW_V2 (Legacy support for DB_RAW
is still in place).

When updating your build with this build it is IMPORTANT that you follow
each change to the letter because if you don't you will run into serious
problems.

More updates to follow after  this push.
Part 2 for 3.1.4.6

Moved to action key'd gathering and removed zonecreator. addAction is
filtered in scripts.txt now
3.1.4.6 minor fixes/additions

Added: Stop players from looting dead bodies (Duplication Glitch)
Changed: Randomized Civ clothing on gaining the Loadout.
Fixed: Medic's gear gets saved on gaining the Loadout
Fixed: Missed ";" in fn_bankTransfer
3.1.4.6/2 - Fixed server functions for clients

Changed: fnc_function and function to TON_fnc_function to work with the
new patch
Fixed: Medic Gear not being actually saved.
Update functions.sqf

miss one TON_
Merge pull request #235 from ehno/patch-7

Missed a TON
3.1.4.6 - Changed Medic Loadout

Changed: Using the playerStripDown function for Medic's
3.14.6 - Changed Medic Loadout #2

Changed: Medics spawn with 2 FAK's, map, watch and compass.
3.1.4.6 - Updated some information

Changed: Minor information addition's to the briefing and welcome
notification.
SpyGlass Update: Script Executor Block

Blocked: Display 125
Change: actionKeyHandler and scripts.txt

Change: Cops and Medics can't gather.
Change: Cleaned up scripts.txt
Oops, I'm tired

Fixed actionKeyHandler
I tested it 100%, I swear I am not BI

:trollface:
Fixed: fn_gather.sqf

Fixed: Speed gathering is fixed and removed something which shouldn't of
been added
#242
Not removed from wanted unless paid cash

if they don't have enough cash on hand it runs an exitWith that won't clear the players wanted list. I could be wrong but I just had the issue come up. Please confirm