more clean up to unneeeded code
attempted to fix pathfinding in IE but realized it worked in firefox and chrome so not much progress yet.
Lots of polishing and bug fixes. Fixed input bounds issue on almost all screens. add global variables for part size and game dimensions. Also version bump to 0.10 for game now.
File renaming for consistency
Initial frame needed to implement quest system from test.xml
small attempt to fix tile map issue in IE. not completely fixes it but it now works sometimes
fixed break in dialogue if it came before any other events. some minor bug fixes to also allow animation to end before event occurs and also menu and exits are now properly handled due to the animation coming first, it was blocking the menu and exit from working.
renamed move to moveSprite to be more consistent. made small function to easily created dialogs with DialogWindows.ts. added growth to characters so that on each level up the characters have preset growth bonuses. Added LevelUp.ts to use when the characters end a battle to let them level up. added LocationMap.json to use to map out where switches should be activated and added condition in explore.ts to change the scene to launch if certain switches are triggered. added growth to the PartyManager class and the sprite class as well. minor fiddle with the battle.ts to test the state of it. converted QuestManager to use the LocationMap.json to properly initialize all the switches to be used in the game. Lastly, The BIGGEST change is the rework of the entire battle system that is a current WIP and not functional as yet.
Merge branch 'Milestone3' of https://github.com/PLyn/HTML5-Game-Preloader into Milestone3

Conflicts:
	AssetManager/AssetManager.csproj
	AssetManager/Assets/Tilemap/map2.json
	AssetManager/States/explore.ts
	AssetManager/Util/pathFinding.ts
	AssetManager/app.d.ts
	AssetManager/app.ts