Fix vertex program decompile function
Gameviewer : read PARAM.SFO for blue-ray disc
Fix point size/line_width/poly_offset_scale_factor/bias
Fix line width conversion and comment out point size which already done in vertex shader
Build fix
Gameviewer : name category HG as HDD game and DG as Disc game
Regresion fix : restore point size functionality
RSX: fix line width
RSX : implement line stipple
set default m_line_stipple_pattern as 0xffff