Fixed DPI scaling issues with tilebuilder
More Crate PowerUps

Update misc.yaml

Update misc.yaml
also measure render performance bottle necks

closes #4133
Add System.Core reference to OpenRA.Mods.Common.csproj for Linq
Shortened Stealth Raider Code
Merge pull request #6876 from Mailaender/render-perflog

Measure long TickRender in perf.log
Merge pull request #6889 from atlimit8/ModsCommon-SystemCore

Add System.Core reference to OpenRA.Mods.Common.csproj for Linq
Moves the remaining two ServerTraits and 3 out of 4 Modifiers to Mods.Common
Add height map support.
Improve voxel shadow rendering.
Force at least one render per tick during regular gameplay.

Partially reverts #5850, as this feature is a serious usability regression when controlling units. Fixes #6867.
Account for terrain height in Viewport.
Add terrain geometry visualisation.
Add a new test map.
Merge pull request #6898 from OpenRA/common-09

Moved remaining two ServerTraits and some Modifiers to Mods.Common
update to MaxMind GeoIP2 .NET version 2.1.0

https://github.com/maxmind/GeoIP2-dotnet/releases/tag/v2.1.0
Move NullLoadScreen, DefaultLoadScreen and LoadWidgetAtGameStart to Mods.Common
Move some Warheads to Mods.Common
Passengers can grant upgrades to transport.
Merge pull request #6901 from pchote/heightmaps-part-two

Implement terrain heightmaps