fix horizontal wall prefabs
ignore CurrentLayout.dwlt
fix visible walls to match clip walls
place walls and sweeping rewrite of level generation code to be more reliable and concise. wall placement doesn't pay attention to trap placement yet, and the random walks could probably be de-randomed a little
make character hitcapsule 0.25r instead of 0.75r and shrink sprite to 0.75
you know, unity editor stuff. it modifies stuff