Disable SDL input on Windows.
Remove SDL from Externals.
JIT: unify JitAsm for JIT64 and JIT64IL.

Having a bunch of nearly identical code sitting around isn't a good idea,
so fix that. JITIL had a couple of extra entry points into the JIT main
loop, so adjust the code appropriately.

Also fixes Issue 7186.
Fixes games that use the MMU to page in code(Rogue Leader).

The issue was that on memory exception we wouldn't call in to PPCAnalyst and our code_block would retain the previous blocks information.
This would cause us to compile the previous blocks instructions in prior to the exception exit.
Possibly an OSX buildfix.
Export wii saves to the "User" directory
Get rid of old wx event type usages. Use recommended replacements
Kill off _T and wxT macros

Minor other alterations that relate to above as well.

Also added the PanicAlertT version of alerts for some error messages that
use PanicAlert. We want the user to actually understand why the error
occurred.
Fix a typo in the JIT debugger window
Remove an unnecessary null check in CodeWindow.cpp.

The validity of ToolBar is checked at the beginning of the function
Fix game list size display.
DVDInterface: make fast disc speed faster.

Fixes workaround for crash in Star Wars Rogue Leader.
Update 16bit.glsl

Changed spaces to tabs
Update 32bit.glsl

Formatted it to be consistent with Dolphin's coding style.
Update FXAA.glsl
Update acidtrip.glsl
Update acidtrip2.glsl
Update asciiart.glsl
Update auto_toon.glsl
Update auto_toon2.glsl