added setMoney method to decrement the money stolen for the level if player collides with bandits
added to update method to deduct 10% of money when player collides with bandits
updated the display money to change when player collides with bandits
added robbed boolean value so when bandit robs player, it doesn't continue robbing while its still intersected.
added handler for when user presses try again button
added handler method for when player presses try again button
added to reset method to reset level
applied zombie effect in update method
added slowed boolean value to check if it slowed the player
added balance instance to keep track of total money player has won from all levels
increments the total amount of money player has when they win a level in endGameAsWin method
updated incBalance method to increment the total amount of money player has after winning a level
added button types for specials buttons
added images for all specials buttons
applySpecial method checks which special button player picks
added method to enable and disable special buttons
added freeze handler
initialized audio files
turned off music in setClickedMusicButton