Correct CGerror type
Log a few details on shader compilation errors
Enable import of save states that are not in the save states directory. (Might be related to Issue #1221)
Fix issue #1313.
Fix #770.
Add debug database action to convert every artwork image to jpg (saves a lot of disk space). Kind of related to #128.
Remove a dlog from OEHUDAlert.
Read image format for storing artwork from user defaults. (defaults to png for now)
Read image format for storing screenshots (and save state images) from user defaults.
Fix file header in OEArrayController.[hm]
Merge pull request #1032 from dethbunny/CgShader

Corrected var type, more informative logging of Cg Shader errors
Random code cleanup.
Resizing items in grid view keeps track of the current scroll state.
Replace OEHUDProgressbar with OEProgressIndicator.
Implement action for home & event keys. Fix #1044.
Fix last grid commit.
Attempt to improve scrolling speed

Scrolling was incredibly laggy on my Macbook, so I cached the images in
an NSCache - which will automatically get flushed when there’s low
memory.

The cache is populated on a background thread while the user scrolls,
and the grid view waits until scrolling has slowed or completely
stopped to update the images.

Note that it might need a bit of cleaning up. I’m a complete beginner
at Objective-C. Seems to work okay, though.
Merge pull request #1318 from shnud/master

Attempt to improve scrolling speed