* initial test case
* made heritage map working
* implemented 1D heritage mapping
* data that will not stay in mesh will be dropped immediately (minimize number of calculations)
* replaced usage of pointer swap by std::copy_n
* split rotate(angle) into setRotationMap(angle) and rotate()
* 1D data areas now have const pointers (actually needed to guarantee, 2D data arrays are working)
* implemented HM algorithm using OpenCL
* removed non-existing files from CMakeList.txt
* backported to GLFW2 (define GLFW3 in inc/Display.hpp to use GLFW3)
* made it possible to choose device to be used for OpenCL at runtime
* prepared for CL/GL sharing
* optimized sync of OpenCL buffer
* optimized test pattern
* added preprocessor define to switch on/off OpenCL
* combined HM and cl_image2d_t as test case
works (kind of)
* first tries to get CL/GL sharing to work
* hunting for texture copmpletenes
* worked around bug in C++ wrapper (CL/GL sharing might work now)
* rumexperimentieren mit CL-/GL-sharing
Merge: test for fast rotation