Remove sqlite dependency from build.gradle.  This should shrink down the resultant jar considerably.
More Fission reactor work.
Fission Reactor Rendering, Multiblock Formation.  Fixed up NanoCube/FemtoCube GUI behavior when right clicking them via their component, non-port blocks.
NanoFissionReactorCor art.  Start at GUI rendering.
Got MinecraftServer launching

Yay Sidedness... :(
Reactor core fill behavior for contaminated salt.  GuiResearch and GuiTechnology no longer pause game in singleplayer mode - allowing us to see texture animations.
Attempt to fix bug with missing dirs.  Readded item registration.
Fission Reactor
NanoFissionReactor GUI.  Salt Fluid Name Fixes.  NanoFissionReactor logic.
Further commit core logic.
Fission Reactor works.  Heat is somehow perfectly balanced.  Just need to get percentages and extra info rendering.
Fix packet sending.  Attempt at getting suction pipes to work with reactor.
Suction Pipe Tank selection is more intelligent.  VacuumTubes started breaking again.  They don't deal with multiblock inventories very well.
Fission Reactor GUI renders warning light.  Reactor State.  Got Reactors working with VacuumTube tile entities.  VacuumTube Tile Entities randomly losing items from inside.  Need to bug fix that asap.
Fix some minor reactor core logic.  Added current Thorium concentration to GUI
Swapped VacuumTube to use BaseInventory.  Added minimum thorium percentage on fission reactor core to prevent thorium starvation.
Fix issue where all VacuumTubes behind the first in a chain would lose their items on map load.  This was due to hasItems[] not being saved/restored, thus meaning the first tube did not recognize itself as overflowing, so thus it received all items from tubes further down the list, and ate them.
Magnetohydrodynamic Generator multi block, block, tiles.  Phlegethon tunnel multi block fixes, not complete yet.
Phlegethon Tunnel side art concept.
Phlegethon Tunnel tile entities and registration.  Art for Phlegethon.  Extracted several constants out of Industry tiles.