Updated to 1.0.18-SNAPSHOT Add PlayerData Object for persisting individual player data.
PlayerManager loads and manages all PlayerData objects creating a yml in memory based database of the player data.
WIP Created an AbstractGame class which uses states to automated the running of a game.
Gamer class is a wrapped player class used to represent a player in game giving easy access to the player and methods.
GameState enum defines the basic states a game may be in.
Various small tweaks. This version is not safe to use in production.