SCRIPTS: finished Selh'teus, Prishe, Promathia scripts, CoP 8-4 fight
SQL: renamed Promathia phase 2 to differentiate scripts
-fixed Prishe Benediction AoE
CORE: targeting changes for allegiances
moved OnMobFight to execute while in combat rather than only ACTION_ATTACK
-added check for scripted path in pathfind
-added script calls to win or lose a BCNM
-exposed Stun from AI to script