WebGLShader: Simplified logic.
Updated builds.
WebGLRenderer: Moved builProgram to WebGLProgram.
Updated builds.
WebGLProgram: Save actual shader.
If needed, source is retrievable by doing  renderer.context.getShaderSource( material.program.vertexShader );
Updated builds.
Object3D: Setting matrixWorldNeedsUpdate to false by default. Fixes #4506.
Updated builds.
WebGLRenderer: Tweaked index0AttributeName handling. Fixes #4469.
Updated builds.
Examples clean up.
Editor: Update object sorting hierarchy. Fixes #4508.
Editor: Fixed CTMLoader.
JSONLoader: Added check for metadata object. Fixes #4511.
Updated builds.
Add stop condition when parse faceVextexUvs in merge
Geometry2: Simpler code. See #4509.
Merge with https://github.com/zfedoran/convert-to-threejs-json/ Apr 28, 2013 version
BufferGeometry: Added count back to attribute.
Updated builds.