[character+anim]

* GameMode, Character size increased to 0.4
* Map(TheRoom), Moved PlayerStart down a nodge
+ AB_Rick, Animation BP for the Player Character including Idle, Walk, Jump and Attack
+ AM_Attack1, AM_Attack2, Animation Montages for the attack anim
+ BS_Idle_Run, Blend Space for the animation transitions between standing and walking at different speed and orientations
+ Multiple files related to the Couch Knights character
* Replaced the old mesh of Rick with a new mesh of the CK character
Merge branch 'character+anim' into dev
[damage_interactions]

* MainGameState, Increase Score takes an additional argument score
* Rick, removed delay between release attack button and stop overlapping
+ BP_EnemyBase, Base character class blueprint for all enemy sub classes
+ BP_Enemy1, BP_Enemy2, Sub classes of BP_EnemyBase
* EnemyController, Removed damage logic and interface
* EnemySpawnPoint, Spawn takes a new argument for the spawned class
[damage_interactions]

- BP_EnemyInterface
- BP_EnemyType1
* VRPlayer, Removed the old enemy behind object flow
Merge branch 'damage_interactions' into dev