1.5.4 Prototype 2
Added logic for the aggressive stance of pets and minions, they will now attack anything that they think is a threat towards the player, this checks:
- If the target is classed as a Mob but not Ownable
- If the target is Ownable but hostile (untamed)
- If the target has the pet/minions owner targetted.

Added friendly fire to ranged pets/minions as well as a player damage event, this should stop the likes of Cacodemons from harming their owners and also should allow mods such as MyTown to easily protect agaisnt player pets in safe areas, etc.