- added animations, properties and objectgroup to a tile for testin
- tile definition is now a map
- refactored
- parsing tile animations now
- printing in main
- adjusted a duration in test file
- parsing objectgroups on tiledefinitions
- added object property to test file
- fixed width/height on objects, was uints, now floats to match tiled
- now storing a definition for all tiles in a tileset
- definition includes quick lookup for tilex,y indices
- removed tile info from layer data since layer data is huge and redundant
- orientation enum now being used
- removed some unused structs
- added new tileset
- properly added zelda tileset with spacing and margins
- updated tests
- calculating tileset row/col count based on margin/spacing/width/height of image
- added another row of tiles from zelda tileset for more margin/spacing testing
- removed tilex,y indices
- added a function for calculating u,v,u2,v2 coords with pixel correction
- cleaned up some unused function
- cleaned up some comments
- adjust main.cpp to reflect the changes
- added a way to print the tile coordinates
- no tests adjusted for this yet
- comment
- replicated test_xml_file but with different layers
- tests working again
- added some tile def tests
Merge pull request #5 from halsafar/halsafar-refactorTileParsing

Halsafar refactor tile parsing