Including glew.h instead of gl.h
Dropped updateMaxSize() method.
Including glew.h instead of gl.h
Dropped rendering to texture.
Updated some matrix code.
Dropped some *.glsl files.
Dropped max window size. Using glew.
Minor changes to Makefile.
Added some debugging infrastructure to jit module.
Needs more testing.
Added dsp subdirectory with some basic signal processing code.
Added tryjit.cxx file to try out some jit related stuff.
Ignoring jit/tryjit binary.
Added a simple sawtooth osc.
Added a simple monophonic mixer.
Using a simple LinkedItem class to make linked lists.

This may be useful in case we will need to manage lists from assemby code.
Moved useful binary constants into a separate header.
Added movss instruction. Removed binary constants. Added aligned memory allocation iface.
Knobs now can send messages.
Properly returning the ostream object from a << operator.
Touched Machine class.
	modified:   main/Machine.cpp
	modified:   main/Machine.h