Fix background of creative icon (was black, now transparent)
Noise: Don't assume Noise is used for 2D unless gradientMap2D is actually called
Fix typo in lua_api.txt
Fixes #1687 by extra semaphore retval handle code for OSX

See https://github.com/minetest/minetest/issues/1687#issuecomment-56830173

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
Update Spanish language.

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
Update French translation

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
Expose mapgen chunksize in on_mapgen_init callbacks
Set WM_CLASS window hint for Xorg
Fix OSX packaging finally

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
Do not allow the m_transforming_liquid queue to increase until all RAM is consumed
Remove manual biome noise translation
Suppress compiler warning
Fix visual_scale for NDT_PLANTLIKE being set too small
Temporarily set default biome in builtin

This should probably be removed when minetest_game has proper biomes.
If I hear "the whole map is just stone!" again after this, I am going to detonate.
Fix visual_scale for plantlike nodes (again)

fixes #1989

move the plant to the bottom of its node properly, without affecting its scale.  See isue #1989
Change TileSpec::frames to be std::vector not std::map

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
Re-add hacky fix for underwater grass, to fix mgv7 user's biomes
lua_api.txt: improve noise documentation. Remove previous eased 3D noise format example
Fix weird (and wrong) comment in test.cpp
Regenerate server_flags_creative.png from XCF