added sweet start position angles and perfect measured collision boxes which load paths are hard coded into player
Merge branch 'master' of github.com:Jawsarn/Lilla-Spelprojekt
big fat tidy up of player class    damn thing looks almost respectable now
player class now pretty damn well structures     added state functionality thingy so gamescreen only needs to call die for players to die and start for players to start
added temporary hax to avoid collision with hole boxes in collisionmanager
Merge branch 'master' of github.com:Jawsarn/Lilla-Spelprojekt