Added and mapped orbit controls to mouse. Pitch angles are clamped for some reason
Enabled mouse. Right click to pan. Added blueprint for planetMesh click events. Currently not working
Can now click on objects and zoom to them. After the camera reaches the object it flies out to space. WIP
Camera now tracks targets like webGL version. Consistent tracking WIP
Constrained distance between target and camera, as well as added zoom via mouse wheel. Zoom currently is not granular
Added a more granular approach to zoom dollying
Camera now stays with target movement. Getting a weird rotation bug when transitioning from old target to new
Fixed jarring transition when adjusting to new bodies' origin
Inverted Y Axis on Orbit Controls, as well as constrained min zoom to prevent clipping
Added logical MoveStates in preperation for solar system panning
Added Freeview keybindings, and finished bones for Freeview. Currently the keybindings do nothing,
Rudimentary WSAD movement added. Forward vector isn't working right, neither is diagonals
WSAD controls operational. Mouselook WIP
Added camera look, as well as move speed controlled by mousewheel. Camera controls complete