Found a bug related to environment, fixed some order issues in a set of if statements
Found reversing problem
Pushing any unpushed changes
Found the pointer problem. Changed MazeArray and currentNode to pointers to nodes, rather than nodes
fixed an error where the parent node was always the west node. Fixed some dereferencing errors of currentNode
AI now follows the node previous when in a dead end, but not correctly
Microtaur can leave dead ends
merging