Group add of animations enabled; multi-resource selection dialog; acotr controller added; physics demo actor control added; per-system engine update callbacks added
migrated to PhysX-3.3.0; controller-bounding box interaction fixed; controller-shapes test added; proper region handling implemented
Physics class tidy-up
animator and process spawner processes implemented
ScriptProcess reworked; Lua process bindings added; process iteration via manager added
Process manager tool & scripter dialog added to the editor
Script resource integration; script manager tab
Collider actor implemented; proper region serialization added; physics desc dialog implemented & separated from modelled actor creation
terrain picking fixed in editor
animator prcess lua bidnings; resource manager tabs moved to ResourceTool
Animation queue, looped animations added to animation process
fps & tps camera controllers merged; camera class moved out of math namespace
HashedString class rewrite; LuaBindings.cpp added
Event manager initial rewrite
event manager rewrite intergration; font scaling fixed
event manager rewrite intergration; font scaling fixed; new evert manager editor implementation
TODO files updated; migrated to SFML2
Serializator class added.
gui Layout, basic window manager, Rect added