added SetInvincibility TargetEffectApplier
make player character Invincibility during dashing
added shotgun smoke particle prefab
added SpawnPrefabOnSpriteGameViewRandomPosition TargetEffectApplier, made player character shot gun spawn smoke on enemy on hit
made boss not interruptable, adjust health of boss, fixed looping animations for boss
added PatrolArounTarget AI behavior, updated dog enemy prefab, refactoring
make shoot enemies shooting have raycast reachable condition, make section enemies do not spawned near player