some balance tweaks, moved things to stats, incorprated accuracy as major mechanic for ranged
basic base and spawning going up
bases and pools running and working
moving towards adding and removing bases dynamically
dynamic bases work!  now time to add takeoer and stuff.
bases work and render
working with base wires...but there must be better way.
major refactor of team base system, getting bases stuff working hopefully
it works but there is some inhibition stuff going on
well bases and trasnfer works, it's the way that the teams handle them that is a little wonky, but let's see what happens
still trying to fix mysterious inhibition, but fixed a small problem for now to feel better, of making health better.
pooling mad eless recurisve
it works! :D switching bases worked
Merge branch 'f-battlefield' into windows-dev