(Glide2GL) Fix DepthBuffer
(Glide2GL) Castlevania 64 main regression fixed - need another way
to refactor this RDP bit
(Glide2GL) Fixes other Castlevania 64 regression - fixes SETSHADE_A_PRIM/SETHSADE_A_ENV
(mupen64plus core) bsmiles32 backport - Move no_compiled_jump to recomp module.
bsmiles32 backport - rename reg_cop0 to g_cp0_regs
Bsmiles32 backport - Start selectively removing CP0 registers macros
(Glide2GL) Create new versions of CC_C1SUB_C2 / etc
Fix bug
(Glide2GL) Create CC_COLMULBYTE_NEW
(Glide2GL) Make new XSHADE macro functions
(Glide2GL) Make new XSHADE_NEW
(Glide2GL) Get rid of old XSHADE
(Glide2GL) Get rid of original combiner versions
(Glide2GL) Start getting rid of some combiner macros
(GL State machine) sglEnter - change call to sglBindFramebuffer
(GL state) Rename gl_core_context_reset to context_reset
(bsmiles32) Backport - replace Index macro
(Bsmiles32) Backport - replace Cause macro
(bsmiles32) Backport - Replace ErrorEPC macro
(Bsmiles32) backport - replace Wired macro