Update FlxTypedButton.hx

Fixed `loadGraphicsUpOverDown` to use `bd` instead of `asset` - it was already going through all the trouble of getting the `BitmapData` from a string, if you passed one, and then not using that `BitmapData` afterall, and assuming you had passed one...
Minor changes -- events, color logic, etc.
Fix for FlxUIPopup: it was incorrectly sending events to itself prior to closing (since it was the active state)
Doing some cleanup
FlxInputText cleanup
Cleanup for Color Swatch stuff
Merge branch 'dev' of https://github.com/HaxeFlixel/flixel-ui into dev
Use FlxPoint.get() and FlxRect.get() everywhere
Working on neko null errors
Merge branch 'dev' of https://github.com/HaxeFlixel/flixel-ui into dev
Merge pull request #37 from SeiferTim/patch-1

Update FlxTypedButton.hx

Good job :)
Fixing minor stuff in Color Swatches
Merge branch 'dev' of https://github.com/HaxeFlixel/flixel-ui into dev
Fixed an issue with color selection in Color Swatches
Removed traces
FlxInputText -- add some initializations to fix visual glitches after the last refactor
use color constants
Working on a loading screen...
Recycle pooled objects in destroy()
Make all getters and setters private