Revert "Don't assume languages are 2 letter codes."

This reverts commit 75c9e83934c8d3fcea5d703e369438902e60329c.
FB: Volume panel background color && transparency [2/2]

Allow user to specify background color and transparency level
    for volume panel.

PS: color now applies instantaneously after setting the preference.
Change-Id: I23a09d302fe090fe4aed6dd9024c73056d14fba1
Revert "Don't rely on gcc extensions"

This reverts commit 9990dd589c3c8300b032178e5ac779f3dafded9f.
Optimize drawBitmapMesh using TRIANGLE_STRIP

Draw BitmapMesh using STRIP instead of TRIANGLES.
Depending on where the bottleneck is located in the pipeline,
there is a potential for saving two-thirds of the time spent rendering.
The speedup is due to avoiding redundant operations,
i.e., mapping each vertex four times to texture and color attribute,
sending each vertex twice to the GPU, vertex processing of GPU ...

In this patch:
1. Refactoring mesh using Strip.
2. Batch triangles by adding degenerate triangles.
3. Optimize computing positions of texture and color attribute.

Benchmark: Drawing Bitmap(1152x768 px) with 200x200 meshes
Performance is doubled (from 26.4 fps to 53 fps, Nexus10).
Memory footprint: only 17% of original method.
(from 240000 to 40401 vertices with xy, uv, rgba data.)

Change-Id: I08c5c20d981d88528ce7b02012feefae468d6ec4
Signed-off-by: kui.zheng <kui.zheng@arm.com>