mint-arena: Rename some references of client to player (VM API)
mint-arena: Rename clientNums to playerNums in snapshot_t
mint-arena: Rename Com_LocalClient* to Com_LocalPlayer*
mint-arena: Rename a lot of client to player in cgame/ui
mint-arena: Rename cglc_t to localPlayer_t
mint-arena: Remove (unused) structure powerupInfo_t
mint-arena: Rename playerInfo_t to uiPlayerInfo_t
mint-arena: Rename clientinfo to playerinfo
mint-arena: Rename tons of references to client to player
mint-arena: Remove unused function CG_PlayerNumFromName
mint-arena: Rename more client to player in game
mint-arena: Rename more client references to player
mint-arena: Remove unused incomplete global ranking system code

The ranking system calls, commands, and cvars don't exist in latest Q3 release.
Appearently it was removed when Team Arena was released (Q3 1.27g).
mint-arena: Fix disabled code for misc_model bounds
mint-arena: Fix Team Arena SP win/lose msg in CTF using q3_ui

The default team is red in Team Arena UI and blue in Quake 3 UI.
So use team from human player.

Backported from Turtle Arena.
mint-arena: Split flag and cube dropping from teleport code

Create new function TossPlayerGametypeItems.

Backported from Turtle Arena.
mint-arena: Separate holdable values from EV_USE_ITEM# events

Makes it easier to find the code when searching for HI_MEDKIT etc.
Allows reordering holdables without breaking using them.

Make the game holdable code more similar to CG_UseItem as well.

Backported from Turtle Arena.
mint-arena: Drop Harvester cubes when entering Team Arena holdable portal

Makes it consistent with using holdable teleporter.
mint-arena: Make Harvester cube drop in a circle when use holdable teleporter

This is done for powerups. Makes dropping many cubes look better, maybe.

Backported from Turtle Arena.
Don't draw client console buffer past top of screen

Thanks @Pan7.