- add grunt connect server
- add videojs build postinstall hook
- update package references
- add repository reference in package.json
Fix download URL and update changelog. Fixes #14.
Point to the releases page for the plugin download instead of attempting to link to the raw URL. Add entries to the release log to prepare for v0.3.0.
Fix spacing in README

Make sure each entry in the release history gets a bullet.
0.3.0
Merge pull request #10 from seniorflexdeveloper/master

Repo Updates towards Beta
packages updates for testing
Add stream.js to dist build
The dist build was broken because stream.js was not being included properly.
0.3.1
- Update Node.js requirment version in package.json.
- Grunt dev environment setup with connect, watch.
Merge pull request #17 from videojs/update/package

Package.JSON Update
Add some explanation text to the example page. Fixes #15.
Describe the HLS plugin. Note the restrictions with Flash and using the example page over the file protocol.
Merge pull request #21 from videojs/issue/example-explanation

Add some explanation text to the example page. Fixes #15.
Change travisCI status location.
Merge pull request #23 from videojs/bugfix/travislink

Change travisCI status location.
Create a page to compare transmux outputs
When debugging transmux issues, it can be handy to be able to easily compare the result of the javascript segment parser with the working output from a tool like ffmpeg. Put together a test page to display the hex dump of segment-parser output side-by-side with a working example. Fixed the hex dump utility to produce more than one line of output per tag.
Don't jshint or test the muxing test page
Add rules to exclude the muxing utility page from jshint and qunit.
Use more descriptive variable names
Avoid using one-letter variable names, especially in relatively complex functions.
Remove comment
Get rid of a commented console.assert that had been replaced by a runtime conditional anyways.
Add a real-work ExpGolomb test
Make sure that a reasonable sequence parameter set can be decoded.
Simply emulation byte filtering
The original algorithm was incorrectly including the nal_unit_type in the returned RBSP when there were no emulation bytes to filter. This version is slower because it examines every byte individually but it's simpler to understand. Add a test case for H264 stream parsing that demonstrates the issue.