Working out some bugs in the loader system.

A manually CB file was created for the grass and vines.
AH-264 Comments on a function.
AH-170.2 Create branch and begin commenting.

Started commenting on every function and variable that have something to do with the particle system.
Refactor animtion logic into its own class. AH-351
AH-352 Split the converter into one model and one animation file
Merge remote-tracking branch 'origin/AH-352_Modify_model_loader_to_separate_animation' into AH-351_Animation_Logic_Emigration
AH-170.2 commenting
AH-352 some testing left
AH-264 Adaptive physics update!

This means when the value that is entered to the physics update is lower than half of it, the update happens 2 times / frame, under 1/4 and the update will run 4 times in one frame
Merge remote-tracking branch 'origin/master' into AH-264_BugVolumes
AH-352 Maybe made some fix
Fixed using the separate animation loader. AH-351
AH-264 Parameter changed.

Now the physics engine start doing more updates when it dips below the value that you set.
AH-264 parameter updated on server.
Merge remote-tracking branch 'origin/AH-351_Animation_Logic_Emigration' into AH-352_Modify_model_loader_to_separate_animation

Conflicts:
	BoostTest/BoostTest.vcxproj.filters
	Client/Bin/assets/models/Grass1.btx
	Client/Bin/assets/models/Witch_new2.atx
	Client/Source/Scenes/GameScene.cpp
	Graphics/Graphics.vcxproj
	Graphics/Graphics.vcxproj.filters
	Graphics/Source/ModelFactory.cpp
Merge remote-tracking branch 'origin/master' into AH-352_Modify_model_loader_to_separate_animation
Done
AH-170.2 Comments

IGhrapics.h and ParticleInstance.h are now more commented when it comes to the particle effect.
Merge branch 'master' into AH-286_Check_With_Server_If_Checkpoint_Reached

Conflicts:
	Client/Bin/assets/models/Grass1.btx
	Client/Bin/assets/textures/Particle1.dds
	Client/Bin/assets/textures/Witch_Accessories_COLOR.dds
	Client/Bin/assets/textures/Witch_Body_COLOR.dds
	Client/Source/Scenes/GameScene.cpp
	Common/Source/ResourceTranslator.cpp
Improve automatic conversion of models.