-Ball Resets after goal
-Scores Update
-add colliders dynamically
-Increased the size of everything in the screen by a factor of 10
-Changed Canvas to be in the camera screen space, so it would stop blocking our view of the player when jumping
-Upped the forces exerted on the player to match the new scale
- Added ray casting from the player to detect if standing on something
-Can now jump on any object
-horizontal movement in the air is limited
-Camera Follows Player(Precisely) Change to smash bros or mario bros camera later if time permitted
-Level Bounds added. Anything that leaves the bounds is either respond if it is Spawnable or destroyed.
-Attacking Added with Alt key.
-Attack pushes any rigibody objects and stuns other players
-only on right side at the moment
-Player now uses scale to determine direction.
-Player can attack right and left.
Merge with develop branch
-Fixed most merger conflicts