Rewrote SDL sound synchronization, using a very old patch as a base for some of the changes
SDL sound code now posts to semaphores no matter what, in case the other side is still waiting after a speedup transition
Merge pull request #6 from libretro/master

Memory leak fixes by Alcaro
Merge pull request #7 from libretro/master

(iOS) Add iOS target
Merge pull request #8 from libretro/master

(libretro) Use new logging interface
Merge pull request #9 from libretro/master

Update
Merge pull request #11 from libretro/master

Revert "Merge pull request #5 from heuripedes/master"
Merge pull request #13 from libretro/master

(Libretro) Updates
Update this.
Fill in the memory map. Next step is actually filling in these pointers.
That map array in GBA.cpp sure makes it easy to find those pointer names.
Convert C to C++.
wtf was that?
Missed a spot.
Add ROM size. Almost done...
Clean up this.
bah, static. Let's trace where it comes from.
actually, while the relevant memory is game->size bytes, it's mirrored in this way.
Seems to be this one...
Fix uninitialized memory.