Improved the filtering API, and text file reading.
Ohhh yes, it feels so good to remove deprecation.
Removed IGLManipulator and EnumRenderMode.
ILogicalRender now extends IRenderable. Yay for default methods!
IRenderable has inherited ILogicalRender's updateBeforeRender().
Removed the ILogicalRender helper methods in RenderHelper.
Created RenderableObj, a class dedicated to standardizing how rendering works internally.
Shaders now unambiguously disallows shader overriding.
Implemented GLProgram.shaderCount().
VertexBuffer:
* Made a new constructor, cleaned up existing ones.
* Renamed reUploadVBO() to uploadBuffer().

I'm coming for you next, IRenderHUB! Ya hear me?! Er, wait, don't answer that...
Knew it wouldn't be this simple >.>
Changed how RenderableObj.setIsDirty() works, to prevent any accidental data re-uploading.
Replaced System.err.println() calls with Logger.log() calls.
Tinkered with the build script some more.
More build script crap.