Designing the base position relative marker for calculating change, orienting the user in a relative map for interaction
updating user position difference from base position, x y and z (non-flattened values as opposed to abs() like before)
Big changes.  Moving depth camera functions into a class (don't know if it works yet).  Added a manual CoM function for testing without a camera.
First real connection to maxMSP from Processing body tracking.  guitar 1_11.wav is a testing file.
Merge branch 'master' of https://github.com/aml25/window-gallery-0 into aml25
Changing to 2d depth mapping for simplicity reasons.  There are now bugs everywhere in the User3d code, eventually move it all to User2d - which is the current version I'm working on.
Changing to 2d depth mapping for simplicity reasons.  There are now bugs everywhere in the User3d code, eventually move it all to User2d - which is the current version I'm working on.
Merge branch 'aml25' of https://github.com/aml25/window-gallery-0 into aml25

Conflicts:
	User2d/User2d.pde
updating User2d with a User class.  Also adding a new program which will track users against an X plane when the camera is not perpendicular to that plane! Trig baby!
Working on a calibration snippet for the main program
Making a new looper/tracking system.  It's much more relative now and tries not to depend on scales.
New loop/tracker code with new maxmsp & audio loops recorded
stable state, added regular camera recording whenever someone is in view, for later analysis