ALPHA 3.3 Patch (Not released yet)
code changes:
Fixed
		|- 0000030: TriageCard is not getting published
		|- BlackOutDialog was missing the labels of current blood, current temperature and current pulse
		|- add bleeding functions werent forced to be local to the target unit
		\- Animations have been performed while in vehicle
	Added
		|- Item replacement feature
		|-- X39_MS2_var_Feature_ReplaceItemsOnInventoryJoin							- default: true	- enables/disables the automatic replacement of some vanilla items with XMS2 items
		|-- X39_MS2_var_ItemReplacement_Medikit										- type: array	- defines which items will be granted when a "Medikit" item is being replaced
		|-- X39_MS2_var_ItemReplacement_FirstAidKit									- type: array	- defines which items will be granted when a "FirstAidKit" item is being replaced
		|v- 0000026: Implement blood presure + a way to create heavy aterial damage (tourniquet)
		||v- Aterial damage which will result in HEAVY bloodloss (cannot be cured currently)
		|||- X39_MS2_var_Bleeding_EnableAterialDamage								- default: true - enables/disables the aterialDamage feature
		|||- X39_MS2_var_Bleeding_ChanceForAterialDamageP							- default: 0.3	- chance to have aterial damage (range from 0 - 1)
		||\- X39_MS2_var_Bleeding_AterialDamageMultiplicator						- default: 10.0	- how faster will blood drain when aterie is damaged
		||- Tourniquet to temporary "fix" the aterial damage (currently wont harm in any way when carried)
		||- New MedicalMessages for diagnosis section (excessive blood loss, aterial damage)
		||- Sphygmomanometer to get further info about the blood presure
		||- X39_MS2_var_Bleeding_NaturalMaxOfBloodPresure							- default: 120	- display base for blood presure (only for displaying, internal there will be values from 0 - 1 used)
		|\- X39_MS2_var_CheckUnit_sphygmomanometerIsRequiredToGetBloodPresureInfo	- default: true - to get bloodPresure info you NEED a Sphygmomanometer
		|- Low blood level can now knock you out/kill you
		|-- X39_MS2_var_Bleeding_knockOutAtPBlood									- default: 0.25	- when will the knockOut take effect
		|-- X39_MS2_var_Bleeding_killAtPBlood										- default: 0.1	- when will the death take effect
		\-- X39_MS2_var_Bleeding_LowBloodFeatures									- default: true	- enable/disable lowBloodFeatures like the knockOut
	Removed
	Changed
		|- moved debug informations from the left to the right (0000023)
		\- publishTick now also accepts array values (was not possible before as arrays are not safe to be used for == operations)

git changes:
- adjusted gitnore
- changed readme
- added build bash script