Changed energy projectiles to go to energy.getProjectileSourcePosition
Added LoS detection that ignores objects with energyCollisionBlocks
removed test generator
Merge branch 'dev' of https://github.com/alex-lawson/sb-automation.git into dev-energy-penguin

Conflicts:
	scripts/energy.lua
Left solid collision code for now, but not using it. world.lineCollision is marginally faster compared to energy.checkLoS
Whoops syntax error
More syntax errors, many derp
Fixed math derp, changed monster magnetize visual to match player magnetize
checkLoS should now have nearly equivalent performance with lineCollision when objects with no collisionBlocks are involved
Merge branch 'dev' into dev-energy-penguin
refactored iterators in line collision check, added TEMPORARY solidity to test objects
removed test collision and cleaned up some things
Merge branch 'dev-magnets' into dev
Merge remote-tracking branch 'origin/dev' into dev-entities
THE PROFILER IS DONE