Almost ready to begin testing.
Attempted to fix input support by making the Display during startup.
Created Game.getDisplaySettings().
Display is now created in IGameEnvironment.
Game loop and render threads are now named appropriately.
Input is now properly initiated.
Put a null check in LWJGLKeyboard.
Finally, removed that annoying debugging message in ThreadTimed.
Renames:
* KeyboardInput -> Keyboard
* MouseInput -> Mouse