Creating and balancing classes/skills
Each team has 8 identical, semi-balanced units
Blank line seperates each groups turns
Objects rotated based on team
Info scene displays type of stat described by each stat number
basicInfo about unit hidden while complete info is visible
Units described when deploy command is selected
Merge pull request #49 from Kiva-Entertainment/Units-have-description

Units have description
Merging
Described all units and skills
Made flame and ice have same regen rate, fire now starts with 50 sp
1 Base from each team is surrounded by rocks
Balancing skills and describing units
BasicInfo hidden while commandSelect is open.
Balancing content, added mason spawn
Luminous mage now has livingFlame in place of galeCloak
shadeSlash doesn't lower sp at extent=0
Merge pull request #48 from Kiva-Entertainment/Allow-each-class-similar-number-of-choices

Creating and balancing classes/skills