Removed debug autorefresh of config file, changed ARM to MaxExistent, which is more in line with how the logic behaves.
Polished configuration code, balanced default settings. Added a few new settings and integrated them with their contracts.
Added static part name function to part name parameters for external use by other mods.
Update Readme and version files for new version.
LoadNode made much more reusable, generic, verbose, and generally better.
Added the ability to configure chances for Kerbin rover and aerial missions to spawn around KSC. Added low altitude aerial missions.
Removed all instances of Unity's static random number generator, for persistent, instance based, pseudorandom numbers. Changed how orbits are post processed.
Round all rewards off so they don't look weird.
Display when an orbital parameter is being ignored, to prevent false bug reports.
Fixed bug in tech check, made logging more specific, added helper functions.
Added resource extraction contracts.
Fixed typos and invalid characters, added more names for Kerbin, increased chance for named sites on Kerbin.
Removed many direct references to Kerbin, the Sun, and Jool, in an effort to improve compatibility. AerialContract has more, but not sure how to get around that yet.
Removed faulty reference leftover from the .NET version downgrade.
Removed unused variables, made logging more verbose.
More reliable gas giant check.
Adjusted gas giant low altitude missions, pushed note for that up to the contract from the parameter, made note more specific.
Gave ApplicableSituation an option for "Splashed", added helper function for possessive noun usage.
Took splashed out of the options for delivery, since splashing down blows the ship apart usually. Added kill controls parameter to ensure smooth landings.
Used new helper function to ensure correct grammar.