added building selection functionality
got tower range to display almost correctly over other cells
range circle now centered on tower.
missiles now destroy when target no longer exists
added bugfile. missiles now damage and kill monsters
refactored building selection. can now deselct building by clicking on it again
towers now fire from center and fire at random target
monsters now turn within range of middile of cell. misisles now head for center of monsters
refactored pathfinder
refactored monsterHandler
refactored monster death. sorted bug where tower wouldnt fire
refactored missile destruction
sorted bug with towers shooting twice. refactored tower when to shoot mechanics
missiles now fly smoothly. need to refactor missile guider class
sorted display dimensions bug
fixed more bugs with map size display. made is so that if the canvas is sized differently the game will create the game from different dimensions
made all pixel sizes have a relative value, so that changes in the size of the map mean that everything behaves in the same way. there is a method in display settings to convert
added basic damage to player functionality
started work on health bar and set placeholder for display builder