Houdini: 1. BatchRATConverter update. Color transformation fixed for 8bit textures. Still advisable to control .rat files after conversion though. 2. Added sop_bullet.dll to bin/plugins/houdini/dso. The plugin is experimental since its compiled against a different point version than our pipeline Houdini.
Houdini: 1. At this point shader assignment in alembic_import package should be functional for chars, sets and props. 2. BatchRATConverter should correctly color convert 8bit textures. It is advisable to double check that, though. Maya: 1. AssetManager updated to add helga_material attribute to rendergeo and proxy_geo. This attribute on the alembic files is used for the shader assignment in Houdini.