New branch with version number change for upcoming changes
Fix for the cancel fall damage cvar not being processed correctly.
Better variable names, plus check is the last prop is in game / alive in the DoSelfDamage logic.
Setup time is now adjustable
1. Try to get the CP Master's SetWinner to properly switch teams.
2. Hook Team Round Timer spawn to try to make the pre-round timer not say mission ends in 10 seconds and to stop the horn noise.
3. Add an Enable output to the timer to imitate how Valve does it in Source SDK 2013.
4. We now attempt to remove red weapons shortly after the round starts.  This is to attempt to fix viewmodel issues with RED players.  We regenerate players immediately afterwards to address this.
5. We now issue a teamplay_update_timer event when we start setup.  This is to match what Valve does in their Stalemate/arena logic.
Updated version number
Now does a file check for propmenu things
Change all PrintToChat commands to CPrintToChat.
Fix for Prop_Data / Prop_Send issue.
Put back the old team switch method.
Add support for morecolors.
Experimental changes to use DHooks when available to switch teams.
We need to properly handle dhooks unloading.
Version number change and some added logging.
Fix logging message
More fixes for DHooks related stuffs
Disabling log by default
Fix logging defines
Fixed InitializeDHooks, RegisterDHooks, and UnregisterDHooks not checking if DHooks was actually loaded before doing their stuff.
Increment version number and slap self for not hitting ctrl-s before committing last time.