[widget_library] named nineslices produced by button


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[widget_library] removed print from ToggleButton


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[widget_library] removed fake styles from MenuButton


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[widget_library] named all canvas pieces in Style


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[widget_library] removed fake styles from TabBar


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[widget_library] removed fake styles from MenuButton


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[widget_library] modified tests to remove fake styles


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Merge branch 'develop' into feature/widget_library


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Merge branch 'feature/widget_library' into develop


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Merge branch 'develop' of hq.trickplay.com:tp-master into develop


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[ve2] style setting debug


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[ve] fixed (bugzid:3694) - UI Element's position information is not updated on property inspector


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[engine] Improve /ver printout; add more libraries


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[unit-tests] Remove actor:animate({loop=true}) and don't call foo_rotation multiple times.


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[engine] Fix foo_rotation for 1.12 deprecations


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[engine] Re-work how :animate functions.  Use the new property transition stuff to remove deprecations, and to simplify :animate by just calling through to set after setting up the animation.  There are some side-effects of this.  Currently:
* Animation looping no longer works -- this is the biggest change since it breaks backwards-compatibility though I can't find any code other than QA tests which actually use :animate({loop=true})
* Animations can have a "delay" before they start
* Animations now "stack", so you can have multiple animations on different properties of the same actor at the same time
* Changes should really be made to on_completed, is_animating, stop_animation, complete_animation so that they apply to each property, not to the entire actor.  Best would probably be that the last completion triggers on_completed on the actor, and we add optional params to is_animating, stop_animation and complete_animation which would be a property or list of properties to check/stop/complete (the rest would be left alone).  We'd also have a new on_property_completed which would fire once for each property transition and get called back with the actor and the property name (lua version)


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[engine] Doc tweaks for :animate -- NOTE that these docs apply only for clutter 1.12 -- earlier clutter versions will have the old behavior.  Not sure how best to clear this up.  Probably best would be to implement loop manually for clutter >= 1.12


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Merge remote-tracking branch 'tp-master/develop' into feature/clutter-deprecation-fixes


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[stitcher] fixed bugs in copying large images; see fogbugz 3706, 3707


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TODO list


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