Added Pellets Remaining HUD and fixed HUD Flickering
Added Number of lives left in HUD
Merge branch 'HUDFIx'

Conflicts:
	SP1Framework/SP1Framework.vcxproj.filters
	SP1Framework/game.cpp
	SP1Framework/userInterface.cpp
	SP1Framework/userInterface.h

Cleaned up merged code and debugging
***************************************

- Added otherHelperFunctions.h & otherHelperFunctions.cpp to store other random functions
- Deleted globals.h to fix bugs particularly evident in Release

game.h
======================
- Moved the existing code for changing console size into newSetConsoleSize()
- Modified render() to use new HUD code
- Modified levelLoop() to change the console window size
- Moved all global variables to game.cpp
- Modified code to work with globals' new location
- Modified levelLoop() to use more efficient pause code

gameStage.h
======================
- pauseScreen()
	- Changed the return type from void to bool
	- Modified code to use more efficient code
- Modified code to change console to window default size when coming out from a game map
- Modified loadingScreen() to center the map name
- Modified startScreen() to center the map name

userInterface.h
======================
- Added printLevelName() & printLives() from the merge with HUDFIx
- Modified functions to align left and right of the console