Makes box2550away unsimulated and more

Believe it or not, I used the map merge tools. I just edited a shitload of paths.

- Box away turfs are now unsimulated to combat lag. And they sure do.
- Adds a few new unsimulated turfs that I used on my away mission and will come in handy to other mappers. They're identical in appearance to simulated ones. But the walls aren't smooth unfortunately.
- Fixes a bug with toilets on the away mission. They had disposal unit overlays on them when they shouldn't have. 
- It also fixes "the the" problems in disposal messages and makes it so the message refers to the disposal by its name variable, not just "the disposal". This means the fake toilets that are really disposals on this map are referred to as toilets and not disposals in user messages.
- Changes the sprites of the HONK clue papers to have the proper bloody paper sprite.
- Fixes carpets and warning tiles looking like plating due to having the incorrect icon defined.
- Fixes the carpet in the chapel so it's the same as it was in r424. 
- Removes the non-slip properties of the SWAT boots in the armoury