Input class refactored, everything seems to work
all 5 buttons supported, current cursor position
added queue
whoops, funky this
Merge pull request #17 from 5-second-rule/input-handler

Input handler
fixed some warnings
just a couple changes to get master working for game and engine and passing action events
a few changes to support absolute positioning
Merge pull request #18 from 5-second-rule/basic-movement

a few changes to support absolute positioning
Merged my changes + ShaderLoader + VertexAnimations

Since apparently a merge of the shaderloader got missed, I just took the
current state of master and worked in all of my changes by hand to
effectively merge both my shader loader and my vertexAnimations into
master. I also added the recent model files and a timer class to
calculate fps and elapsed time.
Merge pull request #19 from 5-second-rule/VertexAnimations

Merged my changes + ShaderLoader + VertexAnimations
moved Matrix4 and Vector4 to Common
Now with gamepad control.
Merge pull request #20 from 5-second-rule/input-controller

Input controller
Merge pull request #21 from 5-second-rule/move-common

moved Matrix4 and Vector4 to Common
Got Tube Working
Got Tube Working
Merge branch 'Tube' of https://github.com/5-second-rule/rendering-framework into Tube

Conflicts:
	SampleApp/SampleMain.cpp
Merge pull request #22 from 5-second-rule/Tube

Looks good to me
Added track.obj