Client / UI : place health bar roughly near vertical middle of screen.
dungeonTiles.png : changed green key to a more generic shape, and added a
table-like gray icon to represent furniture objects.
Tweak to effectinfo.txt
Game : use 'spawnfunc_' prefix for the torch object.
Game : moved logic for spawning a key --> items.qc, and set it up to use
the key model from yd's dungeon assets.
Engine / TMX loader : support gid #43 "pickup object" and #45 "furniture".
debug tweak.
Data : checked in yd's key model and texture, exported to OBJ from his
dungeon assets blend (and scaled by 100 to match engine scaling).
I also made an icon image from the blender render.
Worked on making yd's key be pick-up-able....