Create class.

Daggers abstract class and default constructor include.
Add class.

Dagger setup include.
Add auxiliary effect.

Incorporate auxiliary effect of weapon (i.e. bleed, poison, holy, and
dark).
Add weapon resource prefix.

References resource by weapon.
Split auxiliary effects.

Individual fields keep track of how much of a effect will affect in
attacks.
Add Bandit's Knife.

Include Bandit's Knife into game armory.
Add abstractions.

Abstractions of class of weapons.
Add weapon names.

Included weapon name localizations.
Update name reference.

Add mod id prefix to item unlocal name. Refactor this into super class
reflecting equipment or consumable items.
Add method to constructor.

Force call to method in subclasses.
Delete override method.

Class becoming less concrete to handle this behavior.
Add weapon.

Include Battle Axe in game armory.
Weapon construction testing.
Add Hand Axe.

Include Hand Axe to game armory. Include localization entry.
Add Club.

Include Club in game armory. Include localization entry.
Add Mace.

Include Mace in game armory. Include localization entry.
Edit BattleAxe

Include stats for weapon.
Merge pull request #1 from ShooShoSha/weapons

Weapons