Map update.
Revert "Map update."

This reverts commit 63440eb48de8b050b49207c17defa72e30c5590f.
Map update!

MAP CHANGELOG (BY JUANI2400)

- Testing: A new storage for military exosuits has been added into
security.
- Uncompleted; Testing: A new dormitory has been added in the old Vacant
Office!
- Added: A new trash cart has been added to the Cargo Warehouse.
- Modified: The flooring at the Cargo warehouse has been changed.
- Added: A fax, an authetification device and an announcement console
have been added into the Quartermaster office.
- Modified: The old line for the HoP has been redesigned into a waiting
area!
- Added: New privacy shutters has been added to the HoP's office.
- Added: New vending machines have been added in the Engineering Foyer.
- Fixed: A misplaced tile under the Holodeck chairs has been fixed.
- Added: A new piano has been added into the Holodeck's Theatre.
- Added: Toxins now has an access console, like the ones in Virology or
Xenobiology, to improve the safety of it.
- Modified: Toxins is now a bit bigger and some of the things has been
moved to allocate the new access chamber.
- Modified: The Toxins Storage is now "Science Storage". It has been
modified to look cooler and to improve safety. Scientists can found
their lockers there.
- Testing: The CMO office has been redesigned into an Examination Room.
- Added: The old Medbay storage has been converted into a new Surgery
Theatre.
- Modified: The old surgery Theatre has been redistributed, so players
don't need to move tables.
- Modified: The Recovery Room has been modified into a Pre-operatory
room, where patients change their clothes and store their things into
their lockers.
- Modified: The Old Break room has been converted into dormitories for
Medbay staff.
- Modified: The place where the Patients rooms were, it's now the CMO
office.
- Modified: The ICU has been renamed as 'Patients rooms', and
refurnished accordingly.
- Added: A new Individual Patient Room has been added in the South Wing.
- Added: A new bigger, cleaner Storage has been added into the South
Wing.
- Added: A bigger Break Room has been added into the South Wing.
- Added: A new wall locker between Medbay and Chemistry that allows the
staff to store the Chems inside.
- Added: A new windoor at the other side of Chemistry, so patients don't
steal those expensive chems!
- Added: A new hand labeler has been added at the back of Hydroponics.
- Fixed: The missing pipes at the Science outpost, that were causing
atmospherics problems, are now fixed.

Several other things has been fixed, but are not so important to place
them here.

Enjoy!

LEGEND:
Added - The modification has been added and we've not NO plans to remove
it.
Modified - An existing area/object has been modified in any way.
Testing - A modification has been added, but for it to be added
definitelly, we need to test out how players react to it and how is it
used.
Deleted - Something has been deleted, and it will probably stay like
this.
Fixed - A known bug or problem has been sorted.
Uncompleted - Something has been added, but it has bugs we need to sort,
yet, or its design is not completelly finished.
Revert "Map update!"

This reverts commit 8a4c87fc9ffa4e0f915645befdc34e01632b0e4e.
Map update, with pipes fixes.

MAP CHANGELOG (BY JUANI2400)

Testing: A new storage for military exosuits has been added into
security.
Uncompleted; Testing: A new dormitory has been added in the old Vacant
Office!
Added: A new trash cart has been added to the Cargo Warehouse.
Modified: The flooring at the Cargo warehouse has been changed.
Added: A fax, an authetification device and an announcement console have
been added into the Quartermaster office.
Modified: The old line for the HoP has been redesigned into a waiting
area!
Added: New privacy shutters has been added to the HoP's office.
Added: New vending machines have been added in the Engineering Foyer.
Fixed: A misplaced tile under the Holodeck chairs has been fixed.
Added: A new piano has been added into the Holodeck's Theatre.
Added: Toxins now has an access console, like the ones in Virology or
Xenobiology, to improve the safety of it.
Modified: Toxins is now a bit bigger and some of the things has been
moved to allocate the new access chamber.
Modified: The Toxins Storage is now "Science Storage". It has been
modified to look cooler and to improve safety. Scientists can found
their lockers there.
Testing: The CMO office has been redesigned into an Examination Room.
Added: The old Medbay storage has been converted into a new Surgery
Theatre.
Modified: The old surgery Theatre has been redistributed, so players
don't need to move tables.
Modified: The Recovery Room has been modified into a Pre-operatory room,
where patients change their clothes and store their things into their
lockers.
Modified: The Old Break room has been converted into dormitories for
Medbay staff.
Modified: The place where the Patients rooms were, it's now the CMO
office.
Modified: The ICU has been renamed as 'Patients rooms', and refurnished
accordingly.
Added: A new Individual Patient Room has been added in the South Wing.
Added: A new bigger, cleaner Storage has been added into the South Wing.
Added: A bigger Break Room has been added into the South Wing.
Added: A new wall locker between Medbay and Chemistry that allows the
staff to store the Chems inside.
Added: A new windoor at the other side of Chemistry, so patients don't
steal those expensive chems!
Added: A new hand labeler has been added at the back of Hydroponics.
Fixed: The missing pipes at the Science outpost, that were causing
atmospherics problems, are now fixed.
Fixed: The pipes at Cargo have been fixed.
Several other things has been fixed, but are not so important to place
them here.

Enjoy!

LEGEND:
Added - The modification has been added and we've not NO plans to remove
it.
Modified - An existing area/object has been modified in any way.
Testing - A modification has been added, but for it to be added
definitelly, we need to test out how players react to it and how is it
used.
Deleted - Something has been deleted, and it will probably stay like
this.
Fixed - A known bug or problem has been sorted.
Uncompleted - Something has been added, but it has bugs we need to sort,
yet, or its design is not completelly finished.
Create .gitignore
Readded server config files for ease of testing.

Removed /data and /config from .gitignore

Added files:
/data/mode.txt
/data/.gitignore
As mode.txt is read on server start. All other contents of /data are
ignored.

Readded files removed from /config folder
/examples subfolder contains the server config files, including
admins.txt, allowing coders to more easily give themselves admin to test
code
Readded /names folder

.gitignore will be readded in next commit.
Create .gitignore

Readding .gitignore for config folder
Readded .gitignore to config

The files directly within /config are now ignored.
Fixed typo in randomized AI laws.

"allergic" was omitted in the pattern for laws where the crew is
allergic to something.
Fixed typo with security paramedic headset.

I forgot to put "paramedic" into this item's name when I created it.
Added QM headset and PDA cartridge to QM's locker

To match the situation with other heads' lockers.
Fixed bug involving use of glass on grilles.

Using glass directly on a grille to make a window generated object of
path /obj/structure/window rather than the subtype associated with that
variety of glass. This has been remedied.
Merge pull request #85 from kbernges/master

Readding example configs, construction bugfix, typo fixes, inconsistency fix
Revert "Map update, with pipes fixes."

This reverts commit 3a5d1b4e8c8d556685a83e72ea45e680ddc8a585.
Map update, with pipes fixed and garage deleted.

MAP CHANGELOG (BY JUANI2400)

Uncompleted; Testing: A new dormitory has been added in the old Vacant
Office!
Added: A new trash cart has been added to the Cargo Warehouse.
Modified: The flooring at the Cargo warehouse has been changed.
Added: A fax, an authetification device and an announcement console have
been added into the Quartermaster office.
Modified: The old line for the HoP has been redesigned into a waiting
area!
Added: New privacy shutters has been added to the HoP's office.
Added: New vending machines have been added in the Engineering Foyer.
Fixed: A misplaced tile under the Holodeck chairs has been fixed.
Added: A new piano has been added into the Holodeck's Theatre.
Added: Toxins now has an access console, like the ones in Virology or
Xenobiology, to improve the safety of it.
Modified: Toxins is now a bit bigger and some of the things has been
moved to allocate the new access chamber.
Modified: The Toxins Storage is now "Science Storage". It has been
modified to look cooler and to improve safety. Scientists can found
their lockers there.
Testing: The CMO office has been redesigned into an Examination Room.
Added: The old Medbay storage has been converted into a new Surgery
Theatre.
Modified: The old surgery Theatre has been redistributed, so players
don't need to move tables.
Modified: The Recovery Room has been modified into a Pre-operatory room,
where patients change their clothes and store their things into their
lockers.
Modified: The Old Break room has been converted into dormitories for
Medbay staff.
Modified: The place where the Patients rooms were, it's now the CMO
office.
Modified: The ICU has been renamed as 'Patients rooms', and refurnished
accordingly.
Added: A new Individual Patient Room has been added in the South Wing.
Added: A new bigger, cleaner Storage has been added into the South Wing.
Added: A bigger Break Room has been added into the South Wing.
Added: A new wall locker between Medbay and Chemistry that allows the
staff to store the Chems inside.
Added: A new windoor at the other side of Chemistry, so patients don't
steal those expensive chems!
Added: A new hand labeler has been added at the back of Hydroponics.
Fixed: The missing pipes at the Science outpost, that were causing
atmospherics problems, are now fixed.
Several other things has been fixed, but are not so important to place
them here.

Enjoy!

LEGEND:
Added - The modification has been added and we've not NO plans to remove
it.
Modified - An existing area/object has been modified in any way.
Testing - A modification has been added, but for it to be added
definitelly, we need to test out how players react to it and how is it
used.
Deleted - Something has been deleted, and it will probably stay like
this.
Fixed - A known bug or problem has been sorted.
Uncompleted - Something has been added, but it has bugs we need to sort,
yet, or its design is not completelly finished.
Merge pull request #81 from Juani2400/master

Map update!
Merge pull request #1 from HypatiaStation/master

merge 1