edited readme to reflect the new requirements for gsVideo lib
working on distortion mapping to a wall - started with 2D found issues/large distortion with edge-on views of textures at low poly counts. so I had a to hack together a fix.
added a ton of 'calibration'/mapping stuff into the input file... hopefully this stuff will end up being hard coded to some extent and will dissappear.
fire moon not used yet but depends on some files which haven't been committed yet...