Change log r3

Artillery:
- Added: Marker area to show ordnance spread.
- Added: Hold Ctrl to continue spawning ordnance without the need to press Create again.

Spawn:
- Added: Marker for unit spawn.
- Added: Hold Ctrl to continue spawning units without the need to press Create again.

Engine:
- Removed: BTC Revive in the mission version it was a good script but I needed something that isn't based on killed EH for the Role Selection.
- Added: [TcB]-Psycho- A3 Wounding System
- Added: DOC objects will be saved into SQM.
- Fixed: Hijack made you lose your old group.
- Fixed: Floating rocks bug.
- Fixed: Opening spectator will now close MCC.
- Fixed: Reinforcement air or motorized didn't used GAIA.
- Fixed: Artillery or static weapons didn't use GAIA.
- Fixed: Halo/parajump didn't work for more than 1 unit. - thanks Ollem.
- Fixed: Waypoint markers moved to eventhandler so it won't be laggy anymore if there are a lot of units/groups on map.
- Fixed: Headless Client fixed.

CAS:
- Improved: CAS gun-runs mostly for fixed wing or helicopters witht a turret.

Role Selection:
- New: Added iniDB support for RS - need to run iniDB on server only will save stats, xp and easy to maintain gear and progression
- New: Moved all role selection defines such as numbers of roles per squad, gear exc to DB.
- New: In squad menu players will show their role name and level.