Started manual merge again. God help me!
i think i've finished with merging
some static vars initialization problems
Focus lost screen scaling fix
changed previous change a bit. Now it behaves like debugger
rotated graphic and frame loading fixes
FlxTilemap#loadMap(): support Array<Array<Int>> instead of Array<Int>, closes #1290
added static vars for initial values of FlxG,width and height, so we can restore them
FlxTilemap color, alpha and blend
FlxTilemap supports rotated frames now (should support)
little touch on tilemap drawing on native. just trying to tweak it a bit
last todo/commit for today
removed some garbage
FlxTilemap setRect() method and a tiny cleanup
making graphic's caching optional for some static methods
some text related changes
reverting some changes related to default assets
some filter specific small changes
manual merge with dev branch.
I think it's time to merge dev with this branch
forgot about one line