Added a Cylinder Geode
Added a Cylinder Geode
Display a cylinder in the scene
Merge branch 'master' into matt

Adding camera changes
Added methods to take in 4 floats instead of arrays
Displays a basic "trunk"
Merge branch 'master' into matt
Basic Tree/Tree Generator class skeletons
Merge branch 'matt' of https://github.com/afrodynamics/sylvan-scene into matt

Master is important
Allow different size top and base
Generates random strings based on rules\!
Something appears, but it doesn't look right and doesn't use memory efficiently
Tried to save a little memory by not creating the disks on cylinders and using a static GLQuadratic
Merge with master
Added the appropriate files to Visual Studio project and changed tgmath.h to cmath
Fixed OpenGL stackoverflow
Added double min/max functions to Util
Removed pointers from MatrixTransform, eagle almost ready for scene graph, improved obj model parser
giving up on scene graph eagle, tried fixing spacing isses in source
got it to compile on Mac, removed ptrs where possible, but lots of optimization/bugfixing still needed