Multiple atlas support, animation component was extracted from tk2dSpineSkeleton
Code cleanup, fixed empty skeleton data errors, renderer materials are updated once with submeshes cached
Merge remote-tracking branch 'upstream/master'
Merge remote-tracking branch 'upstream/master'
Color -> Color32 in skeleton mesh generation
Fix: Unable to select in editor when flipped

http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=823
Fix: Unable to select in editor when flipped

http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=823
Merge branch 'patch-2' into patch-1
Change to pharan's recommendation
Change to pharan's recommendation
Merge pull request #66 from Yonsh/patch-1

Fix: Unable to select in editor when flipped
Removed reference to non-existant 'ipad' and 'ipadhd' directory
Merge pull request #67 from BoldBigflank/master

Fixed bug when run on an ipad
Merge remote-tracking branch 'origin/master'

Conflicts:
	spine-tk2d/Code/tk2dSpineSkeleton.cs
Better gizmo code.
Ensured compatibility with MonoGame for iOS.
iOS MonoGame has no implementation for GetData/SetData, however we don't need to worry about the volatility of Textures with regards to screen resolution re-size as this is not an issue on iOS.
Merge pull request #69 from RandolphBurt/MonoGameIOS

Ensured compatibility with MonoGame for iOS.
Ensured MonoGame compatibility for Windows 8 Store Apps.
The security is such that you cannot load from a stream in the 'normal .net way' - you must instead use specific Windows.Storage methods.
Merge pull request #70 from RandolphBurt/MonoGameWin8

Ensured MonoGame compatibility for Windows 8 Store Apps.
Project added for building MonoGame apps for the Windows8 Store