Initial commit
[Socket] Add socket.io connection
[models] Add Game and Player models
[Travis] Add travis file
[Game] Add sockets
[Game] Shar game instance
[Player] Add player connected actions
[Game] Change player1 and player2 variable to players array
[Game] Send only players on socket connexion
Merge pull request #1 from ArnaudSpanneut/feature/player

Feature/player
[Player] Add point socket actions
[Game] Add only id of player who add point
Merge pull request #2 from ArnaudSpanneut/feature/player

Feature/player
[Game] Add point only if all players are ready
Merge pull request #3 from ArnaudSpanneut/feature/optimize

[Game] Add point only if all players are ready
[Player] Set score to 0 on reset
[Game] Add event on disconnect
[Game] Add event to know server
[Player] Improve code when player connect
[Game] reset game whan all palyers disconnect