- updated the projects copyright to 2006-2014
- removed hardcoded deltas in the creaturelib dealing with ham and force
- updated creatureLibs Baselines to be a little cleaner and to use the new ham methods for hamserialization
- complete rewrite of the creature ham - we now have a hammanager dealing with the gamelogic and accessing the creature Object for its data
- implemented network vectors for the ham lists to enable autoserialization
- added the respective getters and setters to the creatureObject in order to deal with the ham vectors
- added the hammanager to the new service code so that it can be accessed as one of the kernels services
- added initializer code  to the network vector
- added initializers all of the creatureObjects ham setters and getters so we are able to add the initial data without triggering delta serialization
- removed loads of BString
- refactored the UIManager so it uses StringVector instead of BStringVector (std::string)
- updated all code already using ham to use the new ham service
- implemented bank and inventory credit auto serialization
- removed the entertainer->stopentertaining() out of the players destructor to prevent the code trying acxcess the (already destroyed) client in order to update the watchers which will crash the server. This code will now be executed by the worldmanagers destroy object
- divided the players query in the playerobjectfactory as to have the ham elements singled out for better initialization of the player ham
- removed the hamscheduler from the worldmanager. The hamservice has its own scheduler
- updated the worldmanager save query to save all ham elements
- Medic and entertainermanager will now receive the kernel as parameters instead of dispatch client and / or database








Signed-off-by: schmunzel <schmunzel@swganh.org>
Merge branch 'master' of https://github.com/swganh/mmoserver