ENTITY
+ new method heal(amount)
+ new method hurt(amount)
+ new method printMeter(pre, post, max, length)
-> used for the new st*atus command
+ new method printNamedHealthBar()
-> used for the new tac*tical command
+ new method die()
-> doesn't really do anything yet, probably will use later for script
stuff

PARSE
+ new parsed command: st*atus
-> displays health only currently, to be expanded to
hunger/thirst/stress
+ new parsed command: tac*tical
-> displays health of player only currently, to be expanded to display
health of all players/NPCs
+ new methods in WordList:
-> check(in)
-> check(in[])
-> replaces the old 'contains' check
-> probably will be expanded to replace vnn.length checks too in the
future

RENDER_GRAPHICAL
- removed for now, wasn't being used. Will probably re-implement later

WORLDENTITY
+ added some new try/catch checks to prevent the creation of bad from
files
-> need to work on, at the moment if you try to load an entity that
doesn't exist, still creates a 'null' entity.

XMLREADER
+ new try/catch checks to prevent server crash on bad file

SERVER
+ new pseudo log-in thing
-> either enter the name of the entity you want to load (eg. player[0])
or leave blank to load default entity (player[0] for now)
- removed lots of old deprecated code, wasn't needed anymore

ADMIN
+ added @hurt (aliases: @damage)
+ added @heal

STATUS
+ new action to check health
-> to be expanded to hunger/thirst/stress
+ usage: 'status' (aliases: 'st')

TACTICAL
+ new action to check health
-> to be expanded to check health of all living entities
+ usage: 'tactical' (aliases: 'tac')

NOTE: vnn (verb-noun-noun) will very likely be changed to att
(action-target-target) in the next version for the sake of clarity

this includes changing 'noun' to 'target', just like how 'verb' was
changed to 'action' a few commits ago.