enemies are now done
Merge branch 'testing' of github.com:jappeace/hw-isgp-kbs into testing
Removed unnecessary empty line in Player.h.
Player.h now has a method to kill the player and a method to check if the
Player currently is alive or not.
Implemented IsAlive and Kill methods in Player.cpp.
Added debug controls for gamestate.
The game now starts in the Playing gamestate.
Increased map size, because it's easier to debug. MAX_TILES is now 100k instead
of 10k.
Added Johan's implementation of collision detection
presentation stuff
Changed min step size
more presentation stuff
Implemented a simple GameOverMenu.
Merge branch 'testing' of github.com:jappeace/hw-isgp-kbs into testing

Conflicts:
	ISGPKBS/Game/Player.h
Merge branch 'testing' of github.com:jappeace/hw-isgp-kbs into testing
Made the level smaller to improve performance during debugging.
Entity movement now uses correct collision detection method.
Added methods in Graphics to draw with a specific font.
Fixed 2 pixel float and deceleration
wutwut