Quickfix to disable maximum stat clamping during load. I have a better way of doing this that we can reuse for other stuff down the line, but it'll take more back end code (ie, take me a while to do).
Updated the ST2 scripts for autoformatting. Also, copied the folder structure. Dump the shit over your install, then use ctrl+shift+, and ctrl+shift+. to use!
Merge remote-tracking branch 'upstream/master'
Penny vs Flahe: FIGHT OF THE YEAR. And by fight, I mean sluttery.
Updated the scripts some more. Will document later™
Removed the quickfix to stop raw stats being clamped based on level. Also removed the code doing the level-based clamping from the stat setters; I've not seen a problem with HIGH stats only NEGATIVE stats, so who cares, right? Also implemented a way for people to get back whatever missing stats they might have; added some more checking into the levelUp code to ensure the raw stats match the expected values for a PC. SaveVersion upgraded to inject whatever amount of missing raw stats the player has into the LEVEL_UP_POINTS flag during load.
Website Update

Corrects the website display.
Actually testing and making sure the levelUp code works in light of my fuckery. It now does :v
Couple Pokes
Jade & Panda TF
Bloops
Tweaked some of Jades and the Panda TF item setup.

Shortened the "long name" for the item, so as to fit on the actual tooltip body.
Changed the item type to what it's (probably) intended to be.
I think this fixes a few issues with CuntSnakes.

"Type" randomisation was being overriden in the method to proper a cuntsnake for combat. The descriptive text was being set based off of randomisation, and then the type (which would be called by tailVaginaDescript) was changed to something else.
I believe an inadvertent call to vaginaDescript which should have been tailVaginaDescript
Changed an errant credit reward value in Haswells scene from 5k to 1k
reaha pre-follower
Merge branch 'master' of https://github.com/Fenoxo/sourceTiTS
Merge branch 'master' into buttontts

Conflicts:
	classes/Characters/Rival.as
	classes/Characters/base.as
	classes/Creature.as
	classes/GUI.as