Updated data to full load map
-Data.load fully laods a given map
-Data.load fully builds the logical tile map
-All Tiles updated to have a "canMove" field which represents whether a player is able to move to that tile
 -TileMultiton now able to find a given enum by the tile associated charactor identifier
-TileMultiton now able to return a given tile by charactor representation -FAR- less efficient compared to the static getTile()