Feature #1697: Queue fade operations, implement hit fader & werewolf overlay
Fix a typo in condition
Merge branch 'master' of github.com:OpenMW/openmw
Do not display hit fader if the player wasn't damaged
Do not spawn blood vfx on player if hit fader is enabled
Silence werewolves' footstep sounds when they are running with their claws sheathed
Do not display werewolf overlay in third person
Merge branch 'master' of github.com:OpenMW/openmw
Merge branch 'master' of github.com:OpenMW/openmw
Implement continuous damage indication (Fixes #1970)
Fall back to player_hit_01.dds if bm_player_hit_01.dds is not available
Make collision events available on every frame (thanks, scrawl), make hurtStandingActor and hurtCollidingActor no-op in guimode
Construct hit fader with correct texture right away to prevent mygui warning
Hit indicator for absorb/damage health effect