Mocked up an achievement alert.
Fixed the trail renderer positions on the prefabs.
tweaks and visual fixes - quit stalling and finish the game!
yay more stalling
Added XP calculations and level threshholds.
Abstracted away input state slightly in order to unify touch and mouse events
Created IInput interface to further abstract input across both control schemes.  Touch movement is currently working.
Better icon for Android
Abstracted away cursor across desktop and touch platforms.
Temporarily checking in this logic, even though it's untested and currently not in use.  I have a feeling the final implementation will be quite different.
Hammered out the movement touch input, finally!
Touch input mostly working, still buggy when shooting charge weapons directionally.  Control scheme may be too confusing to proceed with anyway.
Added a more analog feel to the movement touch input