- Increased FOV distance to 50
- Updated TODO list
- Decreased FOV distance to 30
- Added mutate on level up (levels 2, 3, 5, 7, 9)
- Poison/Paralyze intereaction bug still exists
- Nearly fixed wait_for_spacekey by including fov_recompute = True
now doubles char on floor for only one turn
- Updated todo
- Fixed elec_flash by adding fov_recompute into moved' outcomes in player_move_or_attack()
- Poison/paralyse effects are being appended more than once somewhere
- Minor changes to ensure tomorrow I can begin on effect duplication.
- Add display_damage() to display damage on hit! (Currently only for monsters as player also made screen to busy.
- Added colour effect to display_damage for severity of damage
- Preparation to solve effects bug
- Renamed elec_flash to color_flash
- Updated TODO
- Removal of obsolete code
- Tidying
- Annotations
- Reordered check_runs after player moves to move objects first. This should fix effect duplication
- Fixed render_all to display color_flash correctly
- Fixed update_msgs() to re-render the panel properly.
- Updated TODO list
- Fixed poison alerts after death
- Tidying
- Added gui border for msgs.
- Fixed equipped display, now iterates.
- Added gui borders for all.
- Changed panel2 height.
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- Added indentation to equipped/effects list
- Tidied up borders.
- Prepared plan for alpha release
- Updated Readme.md with plan
- Prepared plan for alpha release
- Minor changes to Readme.md
- Fixed update_msgs() and cast_fireball()