WebGLRenderer: New uv_multi vec2 attributes

Attributes vec2 uv_multi1, uv_multi2, uv_multi3, uv_multi4, uv_multi5
now accessible in GLSL, allowing real multitexturing.
Refering to geometry.faceVertexUv[0-4].

Legacy support for old uv, uv2 attributes.

Can't pass vec2 array like uv_multi[] -> Ugly conditional structures...