Implement it in targetMatch parsing
Implement 'any number of' as countRange
Add variable number to NumValue type and comment about parsing it
Add comment about 'for each'
Support 'destroys' and 'exiles' plurals
Implement life lose effects
Parse 'its controller', 'its owner' and the like in PlayerMatch
Implement life gain effects
Remove comment about replacing 'it' with '{This}'
Parse variable numbers with 'equal to', into calculation strings for now
Consume the leftover input from NumVariable lookAhead
Also implement NumVariable ', where X is'
Implement 'has/have' ability effects
Add 'Other' as a value constructor for CountRange for static abilities
Parse 'both' as NumValue 2
Implement tap and untap effects
Move '{This}' from TMPermanent into TargetMatch
Generalize 'that creature', and 'those creatures'
Parse 'enchanted ...' as TMEnchantedPermanent
Implement drawing cards as an effect