FallingBlocks can cause blocks on the ground to also fall
Fix NPE in OurRandom, have absolutely no clue where it comes from
Refactor explosion code simply for a reason I forgot
Revert commit fba2b44, fixes NCP incompatibility
[QUICKFIX] make acacia trees fall, sideways branches don't fall
Fix monsters spawning too close [thanks cybermind]
Either fixed HawkEye CNFE or it's going to oblivion and never coming back
Fix "apply physics to plugin explosions" not working
omfg repeated the same bug that was in ehm for months
*Fix* Ghasts not being killable in vanilla nether
SpawnInLightCode: Check if there are players nearby [64 blocks]
WeakCrops: Use the biome temperatures instead of hardcoded biomes
Add a rudimentary debugging command
Fix multiple explosions from tnt when disabled
Slightly reduce default tnt explosion size
[RELEASE] 3.4.2
[SNAPSHOT] Bump to 3.4.3
Allow EHM to be run on servers with 1.6
Fix some config options from blazes
Decrease dmg from PigZombies as they were never meant to be a hostile mob and increase percentage of netherwart drops from pigzombies to 50%